C++ and/or assembler. Im writing a 3D-engine in wich the users can
create ther own mods/levels/what-ever and instead of using the name
of the plugin like Unreal and Quake does wich causes name collisions
(how do i know that a guy on the other side of the planet isn't using
this name?). No i can't use MAC-addresses cause i want my engine to
run even if the computer isn't network-connected
. I know that with
DirectX (i tried it, but prefer OpenGL) comes a program that generats
GUIDs, how does it work?