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If there is one thing my formal education in programming left out, it most definitely has to be graphical programming. I can write code to perform functional tasks, but translating that data to the screen is something of a mystery to me. I mean everything from static text (like a PDF viewer) to animation.
Does anyone know of a good book or reference written for knowledgable programmers that discusses graphical programming? Yes, I like theory (like you find in a text book), but first and foremost, I want a reference that says, "This is your development kit. To draw a circle, use this function. These are the parameters. This is what they control. Next..."
I'm mainly interested in programming for X, but I want to avoid collecting various how-tos, tutorials, etc. One complete reference is all I ask.
Is there anything like this out there? Have any of you found your own personal graphics programming Bible?
I'm most familiar with C and C++. Right now, I'm reading the GTK+-2.0 tutorial. That may answer part of my question (interfaces and such), but it still leaves a problem with animation. I know absolutely 0 when it comes to 2D animation with sprites or 3D animation.
It looks like that page has quite a bit of information in it. Thank you very much.
I tried browsing Barnes and Noble's books, but everything they had was basically tool-specific (like 3D Studio Max, Maya, Flash, etc.). I guess nobody has stepped up to write a book about graphics in X, GTK, or any of the open-source toolkits.
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