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Old 05-28-2011, 01:40 AM   #1
Fritz_Doll
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Game Graphics Short Inquiry


I have all of the code written for a text based game but how big of a leap is it from text to graphics? lets just say a 2d engine. Is this a fairly easy task or would it be a bit of effort? I've never done anything with graphics before and would just like a quick idea of how much of a project is graphics vs functionality.
 
Old 05-28-2011, 06:08 AM   #2
SigTerm
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Quote:
Originally Posted by Fritz_Doll View Post
I have all of the code written for a text based game but how big of a leap is it from text to graphics? lets just say a 2d engine. Is this a fairly easy task or would it be a bit of effort? I've never done anything with graphics before and would just like a quick idea of how much of a project is graphics vs functionality.
The most difficult part (that will take most of your time) is creating art for game graphics.
Aside from that, it depends on complexity on your engine - engine can take from few days to few months to write.
 
Old 05-28-2011, 06:13 AM   #3
H_TeXMeX_H
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You don't mention what kind of game this is ? If it is adventure try:
http://www.lgdb.org/game/instead
 
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Old 05-28-2011, 10:53 AM   #4
Fritz_Doll
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Yeah, guess the type of game is important.
Real Time Strategy, it's kinda like Civilization but keeps you moving and doing things.
It's to prevent the half-hour+ turns that I occasionally take on Civ.
 
Old 05-28-2011, 01:33 PM   #5
ButterflyMelissa
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Ehh, how about Ren-Py?

(sorry for posting in a solved thread...)

Thor
 
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Old 05-28-2011, 06:30 PM   #6
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Ehh, how about Ren-Py?
That's for visual novels and I wouldn't recommend using it for anything else - it is pretty slow.
 
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