I am looking at games on the Super Nintendo, NES and etc., and I noticed how smooth their backgrounds and other objects move across the screen. I'm trying to recreate that after a couple unsuccessful attempts. I have made a small program that just moves a stick man across the screen everywhere, except where some blocks are at.
http://www.yousendit.com/transfer.ph...E52A1E3A0EF883
Just execute sc_game and you can see what I mean.
I am trying to get speed variation in my objects. So far, to get that smoothness I see in 2D games, moving images one pixel at a time across the screen using a specific time frame for each image sounds like the best way to achieve this.
The problem with the above application is that it does not use a time frame. And strangely, it is running strangely slow. Why?
Am I supposed to move images across the screen by the pixels (instead of one) along with a time frame?
Thanks in advance.