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I've seen this error on another forum (Bioware's NWN Linux forum) Im reluctant to link directly to that forum, as some forum moderators frown on such practises. In any case, you need a patch to fix this.
Thanks for help,
I could solve this problem by apllying to that patch,
but now I get after make depend && make:
audio.c:465: error: too few arguments to function `snd_pcm_hw_params_get_channels_max'
audio.c: In function `wodPlayer_DSPWait':
audio.c:708: error: too few arguments to function `snd_pcm_hw_params_get_period_time'
audio.c: In function `wodOpen':
audio.c:1110: warning: passing arg 3 of `snd_pcm_hw_params_set_buffer_size_near' makes pointer from integer without a cast
audio.c:1111: error: too few arguments to function `snd_pcm_hw_params_get_buffer_size'
audio.c:1113: warning: passing arg 3 of `snd_pcm_hw_params_set_period_size_near' makes pointer from integer without a cast
audio.c:1114: error: too few arguments to function `snd_pcm_hw_params_get_period_size'
audio.c:1116: warning: passing arg 3 of `snd_pcm_hw_params_set_rate_near' makes pointer from integer without a cast
audio.c: In function `DSDB_MMAPCopy':
audio.c:1629: error: too few arguments to function `snd_pcm_hw_params_get_channels'
audio.c:1630: error: too few arguments to function `snd_pcm_hw_params_get_format'
audio.c:1631: error: too few arguments to function `snd_pcm_hw_params_get_period_size'
audio.c:1624: warning: unused variable `state'
audio.c: In function `DSDB_CreateMMAP':
audio.c:1673: error: too few arguments to function `snd_pcm_hw_params_get_format'
audio.c:1674: error: too few arguments to function `snd_pcm_hw_params_get_buffer_size'
audio.c:1675: error: too few arguments to function `snd_pcm_hw_params_get_channels'
audio.c: In function `IDsDriverBufferImpl_GetPosition':
audio.c:1817: error: too few arguments to function `snd_pcm_hw_params_get_period_size'
audio.c: At top level:
audio.c:142: warning: `wodPlayerCmdString' defined but not used
make[2]: *** [audio.o] Error 1
make[2]: Leaving directory `/mnt/data/sys/cvs/winex/winex3.1/winex/dlls/winmm/winealsa'
make[1]: *** [winmm/winealsa/libwinealsa.drv.so] Error 2
make[1]: Leaving directory `/mnt/data/sys/cvs/winex/winex3.1/winex/dlls'
make: *** [dlls] Error 2
I googled a little bit for that. All I found were people who could solve this prob by just repeating their steps, but that didnt work for me.
Thanx for your help, i solved the compilation problems this way.
But after testing my winex installation this happens:
wine --winver win98 gta3.exe
err:file:GetOverlappedResult lpOverlapped->hEvent was null
err:module:BUILTIN_LoadModule loaded .so but dll joystick.drv still not found
err:module:BUILTIN_LoadModule loaded .so but dll joystick.drv still not found
fixme:dialog:MSGBOX_OnInit task modal msgbox ! Not modal yet.
tid 7500 received signal 15. Raising signal 3
Quit
I got no idea no idea whats this all about
garfield
[wine]
"Windows" = "C:\\Windows"
"System" = "C:\\Windows\\System"
"Temp" = "X:\\"
"Path" = "C:\\Windows;C:\\Windows\\System;X:\\;Y:\\"
"GraphicsDriver" = "x11drv"
; Wine doesn't pass directory symlinks to Windows programs by default.
; Enabling this may crash some programs that do recursive lookups of a whole
; subdir tree in case of a symlink pointing back to itself.
;"ShowDirSymlinks" = "1"
"ShellLinker" = "wineshelllink"
# <wineconf>
[DllOverrides]
; default for all other dlls
"*" = "builtin, native, so"
[x11drv]
; Number of colors to allocate from the system palette
"AllocSystemColors" = "100"
; Use a private color map
"PrivateColorMap" = "N"
; Favor correctness over speed in some graphics operations
"PerfectGraphics" = "N"
; Color depth to use on multi-depth screens
;;"ScreenDepth" = "16"
; Name of X11 display to use
;;"Display" = ":0.0"
; Allow the window manager to manage created windows
"Managed" = "Y"
; Use a desktop window of 640x480 for Wine
"Desktop" = "N"
; Use XFree86 DGA extension if present
; (make sure /dev/mem is accessible by you !)
"UseDGA" = "Y"
; Use XShm extension if present
"UseXShm" = "Y"
; Enable DirectX mouse grab
"DXGrab" = "Y"
; Create the desktop window with a double-buffered visual
; (useful to play OpenGL games)
"DesktopDoubleBuffered" = "Y"
; Code page used for captions in managed mode
; 0 means default ANSI code page (CP_ACP == 0)
"TextCP" = "0"
; Use this if you have more than one port for video on your setup
; (Wine uses for now the first 'input image' it finds).
;; "XVideoPort" = "43"
; Run in synchronous mode (useful for debugging X11 problems)
;;"Synchronous" = "Y"
[fonts]
;Read documentation/fonts before adding aliases
;See a couple of examples for russian users below
"Resolution" = "96"
"Default" = "-adobe-helvetica-"
"DefaultFixed" = "fixed"
"DefaultSerif" = "-adobe-times-"
"DefaultSansSerif" = "-adobe-helvetica-"
[registry]
;These are all booleans. Y/y/T/t/1 are true, N/n/F/f/0 are false.
;Defaults are read all, write to Home
; Global registries (stored in /etc)
"LoadGlobalRegistryFiles" = "Y"
; Home registries (stored in ~user/.wine/)
"LoadHomeRegistryFiles" = "Y"
; Load Windows registries from the Windows directory
"LoadWindowsRegistryFiles" = "Y"
; TRY to write all changes to home registries
"WritetoHomeRegistryFiles" = "Y"
; Registry periodic save timeout in seconds
; "PeriodicSave" = "600"
; Save only modified keys
"SaveOnlyUpdatedKeys" = "Y"
[AppDefaults\\_INS5576._MP\\x11drv]
; Lotus Notes R5 installer
; I'm quite not sure this will run on some other machine than mine, but it
; can't hurt
"Managed" = "N"
"Desktop" = "N"
Distribution: SUSE 9.1 Pro and Debian Testing on Server
Posts: 469
Rep:
Hi, I read above and don't understand. I contacted (whatever company makes cedega/winex, can't remember the name right now) asking for a demo and they told me to compile the source code to see if i like it. Where do I get this code from?
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