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Old 10-06-2003, 12:46 PM   #1
Registered: Sep 2003
Location: Winnipeg, MB, CA
Distribution: LinuxMint
Posts: 101

Rep: Reputation: 15
Weird Request - console graphics programming

Hey. I'm a newbie linux user of 4 months now, and I think it's great. However, I'm of the old era of QBASIC, (don't laugh, we have our place in the world even if you don't think so), and I would like to program graphics in the console, if that's possible. All I'm looking for is some sort of c++ library or something that can make lines, circles, paint a region, etc. I tried SVGALIB, however whenever I installed it (or thought I did), I could never compile a program that uses the libraries - they didn't exist. Is there any simple graphics libraries in existence, or even better (okay now you can laugh), QBASIC for linux? If either one of those is negative, is it possible for a relatively simplistic programmer with persistance to make simple games from one out of the bazillion languages out there, X-Windows or not?
Old 10-06-2003, 12:49 PM   #2
Registered: Sep 2003
Location: Winnipeg, MB, CA
Distribution: LinuxMint
Posts: 101

Original Poster
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Oh, yeah, I'm running Mandrake 9.1
Old 10-06-2003, 12:57 PM   #3
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Registered: Apr 2003
Location: Lancaster, England
Distribution: Debian Etch, OS X 10.4
Posts: 1,263

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try SDL and its add-ons, svgalib is apparently both nasty and depreciated. if your looking for a simple language with graphical abilities ive heard python is good
Old 10-06-2003, 08:04 PM   #4
Registered: Mar 2003
Location: Harrisburg, PA
Distribution: Gentoo, Debian, Ubuntu, Red Hat/CentOS
Posts: 719

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console? you mean like a curses based? Look at ncurses.
Old 10-06-2003, 08:25 PM   #5
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Registered: Feb 2002
Location: harvard, il
Distribution: Ubuntu 11.4,DD-WRT micro plus ssh,lfs-6.6,Fedora 15,Fedora 16
Posts: 3,233

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hmm, you could look into how to access the framebuffer, you'd have to compile framebuffer into the kernel, but that provides a graphics console also


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