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Old 04-12-2007, 03:53 AM   #1
Registered: Jun 2004
Posts: 124

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Vertex Blending under Wine. Software or Hardware issue?

Hi all,

I have a program which, when run under wine, has considerable graphical corruption. The console warns:

fixme:d3d:handleStreams Vertex Blending is not implemented yet
Unfortunately, I don't really know much about what vertex blending is, let alone how it's implemented. I can see from the wine registry that "software blending fallback if hardware support not available" has not yet been implemented.

So what I hope to find out here is: am I dealing with a software or hardware problem? Ie, is the graphics card (an Nvidia FX5200) to old to support what the game is trying to do, or is it simply something that the wine team hasn't been able to emulate yet?

For bonus points: If the latter, what dll is responsible for vertex blending, and if the former, when was vertex blending support added to nvidia cards?

Old 04-12-2007, 03:46 PM   #2
Registered: Aug 2005
Posts: 239
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you are aware that blender is available for linux ? not to mention solaris/irix/freebsd/mac os X
no need to run it in wine
Old 04-13-2007, 10:44 AM   #3
Registered: Jun 2004
Posts: 124

Original Poster
Rep: Reputation: 15
Sorry, I guess I wasn't clear:

I want vertex blending to work inside a game. Vertex blending is, if I understand correctly, a way to animate textures by referencing their vertices. The game wants to use it to render its characters, but either wine or my graphics card is unable to support the blending, and so everything looks, well, very strange.

While I'm sure Blender (the animation program) does have the ability to, well, blend, that's not what I'm after. Nonetheless, thanks!


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