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-   -   Urban Terror (https://www.linuxquestions.org/questions/linux-software-2/urban-terror-151688/)

Aeiri 02-28-2004 07:35 PM

Urban Terror
 
I'm getting this error when install Urban Terror over a working Q3 install:

Quote:

^1menu file not found: teaminfo.txt, using default
^1menu file not found: gameinfo.txt, using default
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
Sys_Error: recursive error after: ^3menu file not found: ui/menus.txt, using default

Shutdown tty console
You are just supposed to extract the zip files over each other (3.0, 3.1, 3.2, 3.3), right? That really doesn't look like an "error" to me...

Also, what is the command line option for quake3 to load different mods? I got this by going into the "Mods" menu after running quake3 (in terminal, of course).



PS: I would like to thank all of you for your help, especially Tink. I went from n00b to being able to set up a brand new Slack box in a few hours using the search button on this site, a few posts, and http://www.google.com/linux :).

Aeiri 02-29-2004 09:40 AM

Re: Urban Terror
 
*BUMP*

Any help would be appreciated.

This appears to happen with ALL Q3 mods, if that helps.

zakintosh 01-13-2009 08:12 PM

I have the same problem - it's a big mystery why nobody figured loading Quake 3 Arena mods on Linux/MacOS !

Here's my log (trying to load TEAM ARENA mod):

Code:

----- R_Init -----
WARNING: tess.xyz not 16 byte aligned

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon 7500 OpenGL Engine
GL_VERSION: 1.3 ATI-1.4.18
GL_EXTENSIONS: GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_shading_language_100 GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_occlusion_query GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_EXT_compiled_vertex_array GL_EXT_texture_rectangle GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_texture_filter_anisotropic GL_EXT_separate_specular_color GL_EXT_secondary_color GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_APPLE_ycbcr_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_pixel_buffer GL_NV_fog_distance GL_ATI_texture_mirror_once GL_ATI_texture_env_combine3 GL_ATI_array_rev_comps_in_4_bytes GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGI_color_matrix
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 3

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 6, 1024 x 768 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Forcing glFinish
Initializing Shaders
...loading 'scripts/models2.shader'
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
----- finished R_Init -----
Loading vm file vm/ui.qvm.
VM file ui pass 0 compiled to 806708 bytes of code
VM file ui pass 1 compiled to 790864 bytes of code
VM file ui pass 2 compiled to 790864 bytes of code
ui loaded in 3218592 bytes on the hunk
trying ui/assets/gradientbar2.TGA...
trying ui/assets/scrollbar.TGA...
trying ui/assets/scrollbar_arrow_dwn_a.TGA...
trying ui/assets/scrollbar_arrow_up_a.TGA...
trying ui/assets/scrollbar_arrow_left.TGA...
trying ui/assets/scrollbar_arrow_right.TGA...
trying ui/assets/scrollbar_thumb.TGA...
trying ui/assets/slider2.TGA...
trying ui/assets/sliderbutt_1.TGA...
^3WARNING: could not find sound/feedback/voc_newhighscore.wav - using default
trying ui/assets/crusaders.TGA...
trying ui/assets/crusaders_metal.TGA...
trying ui/assets/crusaders_name.TGA...
Loaded team Crusaders with team icon ui/assets/crusaders.
trying ui/assets/intruders.TGA...
trying ui/assets/intruders_metal.TGA...
trying ui/assets/intruders_name.TGA...
Loaded team Intruders with team icon ui/assets/intruders.
trying ui/assets/pagans.TGA...
trying ui/assets/pagans_metal.TGA...
trying ui/assets/pagans_name.TGA...
Loaded team Pagans with team icon ui/assets/pagans.
trying ui/assets/stroggs.TGA...
trying ui/assets/stroggs_metal.TGA...
trying ui/assets/stroggs_name.TGA...
Loaded team Stroggs with team icon ui/assets/stroggs.
trying ui/assets/thefallen.TGA...
trying ui/assets/thefallen_metal.TGA...
trying ui/assets/thefallen_name.TGA...
Loaded team The Fallen with team icon ui/assets/thefallen.
Loaded James character James.
Loaded Janet character Janet.
Loaded Janet character Callisto.
Loaded Janet character Gammy.
Loaded James character Gaunt.
Loaded James character Khan.
Loaded Janet character Megan.
Loaded James character Morgan.
Loaded James character Neptune.
Loaded Janet character Ursula.
Loaded James character Flayer.
Loaded character alias Darkangel using character ai Janet.
Loaded character alias Bradamante using character ai Megan.
Loaded character alias Lionheart using character ai Morgan.
Loaded character alias Furioso using character ai Neptune.
Loaded character alias Aria using character ai Ursula.
Loaded character alias Callisto using character ai Callisto.
Loaded character alias Deadeye using character ai Gaunt.
Loaded character alias WarLokk using character ai James.
Loaded character alias Khan using character ai Khan.
Loaded character alias Gargouille using character ai Gammy.
Loaded character alias Enforcer using character ai Callisto.
Loaded character alias Icarus using character ai Flayer.
Loaded character alias Gammy using character ai Gammy.
Loaded character alias Gladiator using character ai Megan.
Loaded character alias Paracyte using character ai Neptune.
Loaded character alias Gaunt using character ai Gaunt.
Loaded character alias Punisher using character ai Khan.
Loaded character alias November using character ai Janet.
Loaded character alias Morgan using character ai Morgan.
Loaded character alias Whyrlwynd using character ai Ursla.
Loaded character alias Sinister using character ai Callisto.
Loaded character alias Ursula using character ai Ursula.
Loaded character alias Abominator using character ai James.
Loaded character alias Stalker using character ai Morgan.
Loaded character alias Neptune using character ai Neptune.
^1menu file not found: gameinfo.txt, using default
Parsing menu file:ui/main.menu
Parsing menu file:ui/joinserver.menu
^1Error: file ui/joinserver.menu, line 1: file ui/menudef.h not found
Parsing menu file:ui/filter.menu
^1Error: file ui/filter.menu, line 1: file ui/menudef.h not found
Parsing menu file:ui/punkbuster.menu
^1Error: file ui/punkbuster.menu, line 1: file ui/menudef.h not found
Parsing menu file:ui/player.menu
Parsing menu file:ui/setup.menu
Parsing menu file:ui/fight.menu
Parsing menu file:ui/skirmish.menu
Parsing menu file:ui/createserver.menu
^1Error: file ui/createserver.menu, line 1: file ui/menudef.h not found
Parsing menu file:ui/controls.menu
Parsing menu file:ui/cdkey.menu
Parsing menu file:ui/system.menu
Parsing menu file:ui/options.menu
Parsing menu file:ui/help.menu
Parsing menu file:ui/ordershelp.menu
Parsing menu file:ui/mod.menu
Parsing menu file:ui/demo.menu
Parsing menu file:ui/cinematicmenu.menu
Parsing menu file:ui/credit.menu
Parsing menu file:ui/demo_quit.menu
Parsing menu file:ui/connect.menu
Parsing menu file:ui/powerup.menu
Parsing menu file:ui/password.menu
Parsing menu file:ui/quake3.menu
Parsing menu file:ui/quit.menu
Parsing menu file:ui/vid_restart.menu
Parsing menu file:ui/default.menu
Parsing menu file:ui/addfilter.menu
Parsing menu file:ui/error.menu
Parsing menu file:ui/serverinfo.menu
Parsing menu file:ui/findplayer.menu
Parsing menu file:ui/endofgame.menu
Parsing menu file:ui/quitcredit.menu
Parsing menu file:ui/resetscore.menu
Parsing menu file:ui/createfavorite.menu
UI menu load time = 15 milli seconds
----- Sys_Shutdown -----
------- Input Shutdown -------
Stopping mouse input
------------------------------
------------------------
2009-01-14 01:05:17.549 Quake3[4918] Sys_Error: recursive error after: ^3menu file not found: ui/ingame.txt, using default
----- Sys_Shutdown -----
------- Input Shutdown -------



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