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Old 08-22-2003, 10:35 PM   #1
LQ Newbie
Registered: Aug 2003
Posts: 2

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Sound problem

First off, let me say thank you for all the information on this site. I have managed to resolve a large number of my issues as a new linux user.

I have gotten every thing working so far, but contine to have some sound issues. Origonaly I was getting sound in Xwindows apps such as XMMS but not in dvd (xine) or any 3d apps.
after browsing through this site, I decided to try an update ALSA on my RH9 system. so I downloaded and installed ASLA 0.9.6, which seems to have fixed xine and I also get sound now in Neverwinter nights. Unfortunatly now Enemy Territoy seems to lock during sound init without any sort of an error, so I am kind of at a loss as to where to look, or even what to look for.
So far I have reinstalled ET, including deleting and redownloading and reinstalling. I find it odd, as at least ET would load prior to the ASLA update, I could even play online . . . although I was role playing a deaf soldier

All I seem to get is:
ET 2.55 linux-i386 May 27 2003
----- FS_Startup -----
Current search path:
/usr/local/games/enemy-territory/etmain/pak0.pk3 (3725 files)
/usr/local/games/enemy-territory/etmain/mp_bin.pk3 (4 files)

3729 files in pk3 files
^3WARNING: found for profile 'Ma1lMNB0b' - system settings will revert to defaults
execing default.cfg
couldn't exec language.cfg
execing profiles/Ma1lMNB0b/etconfig.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok

------- Input Initialization -------
Joystick is not active.
Bypassing CD checks
----- Client Initialization -----
----- Initializing Renderer ----
----- Client Initialization Complete -----
----- R_Init -----
...loading Initializing OpenGL display
...setting mode 4: 800 600
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 800x600
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
Initializing OpenGL extensions
...using GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_NV_fog_distance
XF86 Gamma extension initialized

GL_VERSION: 1.4.0 NVIDIA 44.96
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
picmip: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: enabled
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----

------- sound initialization -------
After which the games for an idefinate ammount of time. Could some one at least point me in the correct direction as for what I am looking for?

Red Hat 9
Creative Labs Sound Blaster Audigy Platnium
AMD 2100 XP
Geforce 4 Ti4600
Old 08-28-2003, 07:52 AM   #2
LQ Newbie
Registered: Aug 2003
Posts: 2

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Bummer . . . Guess back to the drawing board.
Old 08-28-2003, 04:06 PM   #3
LQ Newbie
Registered: Nov 2002
Posts: 5

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I'm having the same problem! I have a audigy 2 that works fine under the kde, but I start the et, it hangs in the sound init. If u find some solution, tell me about it!

Distribution: mandrake 9.1
Old 08-29-2003, 05:10 AM   #4
LQ Newbie
Registered: Nov 2002
Posts: 5

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OK! I've already played et in linux! WEEE! But a small problem... NO SOUND!

First things first.

I had the problem above... i.e. the process hanged in the sound init.

I searched this forum for many solutions and finally someone gave me a ideia. Kill all sound! Thats What id did. I killed arts (in kde it's what i have) but strange enough, there wasn't any arts process running (But I had sound in kde). Next, I started alsa (with this command ./etc/init.d/alsa start), put all the volume into the maximum of the max and started the et! LOVELY! I saw the et intro! Problem... no sound! I exit the game and saw what was happened. I loads everything ok, but there is a line where it says "sound is mute". I think the must a place where I can unmute the sound... (No, I have already run alsamixer and all sounds are at MAX!). In KDE when I put a mp3 playing and the sound system into max I can hear very low the mp3 (almost nothing). Now Can anyone help me?


My system for this...
Mandrake 9.1
Audigy 2


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