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Old 04-11-2004, 04:16 PM   #16
Freaksta
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Yeah.. teamspeak just does not want to give up control of this stuff :/
 
Old 08-30-2004, 05:27 AM   #17
Thetargos
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Sorry to revive an old thread (but I found it googlin' around)... did any of you got your nForce2 onboard sound working nicely with TS? I already tried all sorts of things... However I found that if you get from a `cat /proc/asound/pcm` something like:
Code:
00-00 : nforce2 : NFORCE2 : playback : 1 : capture 1
00-01 : nforce2 : NFORCE2 : playback : 1
You are basically screwed... I do not quite understand why some cards show more than one playback (device? source?) in the first entry. I have also a SoundBlaster Live! card which has actually three entries:
Code:
00-00: emu10k1 : EMU10K1 : playback 32 : capture 1
00-01: emu10k1 mic : EMU10K1 MIC : capture 1
00-02: emu10k1 efx : EMU10K1 EFX : playback 8 : capture 1
This baby has the insanely high number of 32 of these playbacks... and my on-board sound (VIA VT8235) has four of these:
Code:
01-00: VIA 8235 : VIA 8235 : playback 4 : capture 1
01-01: VIA 8235 : VIA 8235 : playback 1 : capture 1
And it uses the same RealTek ALC650/655. So was all the hype of the nForce SoundStorm (benching higher than the Live! cards at their prime) pure "software magic"? Yes this was in Windows, but if you think the ALSA driver is bad in this regard, the nVidia released nvaudio driver (nvmixer) is much, much worse!! (TS crashes the system when it starts up!! And some peeps report system locks at driver load!!). So it appears like they even knowing the inside workings of their chipset can't get this right... Don't get me wrong, but this plain sucks... As I said above, i don't know what these playbacks stand for and if they are only used by the OSS-emulation component of the ALSA drivers (if someone knows, please share !!)...

And just for those who asked about UT2K4 and ALSA, just make a build of OpenAL with ALSA support and replace the one included with the game in /path/to/UT2004/Ssystem/openal.so, and you'll have UT2004 running through ALSA.
 
Old 08-30-2004, 12:47 PM   #18
Freaksta
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I have a SB Live! card.. can I get TS + ut2k4 working through this?
 
Old 08-30-2004, 11:59 PM   #19
Thetargos
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Quote:
Originally posted by Freaksta
I have a SB Live! card.. can I get TS + ut2k4 working through this?
yes, yes you can
 
Old 08-31-2004, 12:01 PM   #20
Freaksta
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How LOL

:/
 
Old 08-31-2004, 04:33 PM   #21
Thetargos
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Well for starters, I have the HW accelerated OpenAL that runs on emu10k1 based cards (Live!/Audigy) which you can obtain from here, build that (de-compress it, then switch to the direcotry and then to the src dirctory, issue make and the resulting file libopenal.so.0.1.2 copy that as openal.so to your main installation of UT2004, then just change the number of channels to use for the game in your ~/.ut2004/System/UT2004.ini file from 32 to 20 (the ALSA driver for the Live! has a limitation of only being able to use 21 of its 32 playback subdevices), having this in mind you will have to leave one unused for TeamSpeak to use, and now you can run UT2004 + TS without problems with your Live! card. Enjoy!

NOTE: You may need (or not) to get an compile from source an SDL library to make it ALSA aware, see if this alone works, otherwise check the SDL source package documentation on howo to build it (usually ./configure --<options> && make, then copy the resulting library file to the UT2004 SDL directory (System))
 
  


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