quake 3 arena demo additions
i managed to get linux quake 3 arena demo working, and i was wondering how to add stuff like extra maps, models, etc.:study: anyone?
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how did you get past the default.cfg problem
I'm still trying to install it. It keep saying:
Q3 1.11 linux-i386 Dec 4 1999 ----- FS_Startup ----- Current search path: /root/.q3a/baseq3 q3demo.x86/baseq3 ---------------------- Running in restricted demo mode. ----- FS_Startup ----- Current search path: /root/.q3a/demoq3 q3demo.x86/demoq3 ---------------------- ----- CL_Shutdown ----- ----------------------- ----- CL_Shutdown ----- ----------------------- Error: Couldn't load default.cfg Did you get a similar message when installing?? - Ogro - |
now it looks like this....
It is times like these when Windows "seems" better.... :(
[root@h240n2fls34o883 q3demo]# q3demo Q3 1.11 linux-i386 Dec 4 1999 ----- FS_Startup ----- Current search path: /root/.q3a/baseq3 ./baseq3/pak0.pk3 (1387 files) ./baseq3 ---------------------- Running in restricted demo mode. ----- FS_Startup ----- Current search path: /root/.q3a/demoq3 ./demoq3 ---------------------- execing default.cfg Unknown command "alias" Unknown command "alias" Unknown command "viewsize" Unknown command "volume" Unknown command "sensitivity" Unknown command "+mlook" Unknown command "_windowed_mouse" execing q3config.cfg couldn't exec autoexec.cfg ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- --- Common Initialization Complete --- Opening IP socket: localhost:27960 Hostname: h240n2fls34o883.telia.com IP: 217.208.63.240 ----- R_Init ----- ...loading libGL.so: Initializing OpenGL display ...setting mode 3: 640 480 Using XFree86-VidModeExtension Version 2.2 XF86DGA Mouse (Version 2.0) initialized XFree86-VidModeExtension Activated at 640x480 Using 8/8/8 Color bits, 16 depth, 0 stencil display. Xlib: extension "XFree86-DRI" missing on display ":0.0". Initializing OpenGL extensions ...GL_S3_s3tc not found ...ignoring GL_EXT_texture_env_add ...using GL_ARB_multitexture ...GL_EXT_compiled_vertex_array not found GL_VENDOR: Mesa project: www.mesa3d.org GL_RENDERER: Mesa GLX Indirect GL_VERSION: 1.3 Mesa 4.0.4 GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_border_clamp GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_lod_bias GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 6 PIXELFORMAT: color(24-bits) Z(16-bit) stencil(0-bits) MODE: 3, 640 x 480 fullscreen hz:N/A GAMMA: software w/ 0 overbright bits CPU: rendering primitives: multiple glArrayElement texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: disabled texenv add: disabled compressed textures: disabled Initializing Shaders ^3WARNING: no shader files found trying projectionShadow.TGA... ^3Couldn't find image for shader projectionShadow trying flareShader.TGA... ^3Couldn't find image for shader flareShader trying sun.TGA... ^3Couldn't find image for shader sun ----- finished R_Init ----- trying gfx/2d/bigchars.TGA... ^3Couldn't find image for shader gfx/2d/bigchars trying white.TGA... ^3Couldn't find image for shader white trying console.TGA... ^3Couldn't find image for shader console ------- sound initialization ------- ------------------------------------ ----- Sound Info ----- sound system is muted 1 stereo 65536 samples 16 samplebits 1 submission_chunk 22050 speed 0x445b6000 dma buffer Forcing all sounds to 8 bit No background file. ---------------------- Loading vm file vm/ui.qvm. Failed. ----- CL_Shutdown ----- RE_Shutdown( 1 ) ----------------------- ----- CL_Shutdown ----- ----------------------- Error: VM_Create on UI failed - Ogro - |
actully, i just installed the downloadable demo (i dont have full version) and i was wondering if it is possible to add to that.
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Well, I kind have to get the demo working before I can think of adding to it.
- Ogro - |
I dont think you can add maps or skins/mods to the demo. That's why it's only a demo.
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