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Old 05-13-2002, 10:27 AM   #1
LQ Newbie
Registered: Apr 2002
Location: Germany
Distribution: Mandrake Linux 8.2
Posts: 22

Rep: Reputation: 15
Problems statrting Quake 3 with a Voodoo 2 on Mandrake 8.2

Hi Y'all,

I hope someone can help me out on this. I decided to give Quake 3 a try on my Linux machne, just to see if i can get it to run on Mandrake. Well, i downloaded the Point Release from ID Software and it installed flawless. I also copied the pk0 file from the original Quake CD to my /usr/local/games/quake3 directory.
But when i want to start the game, only thing that happens is that the screen resolution drops down to 640x480 and nothing else happens..the ide and cd-rom ide's areflickering, so there seems to be some activity, but even after about half an hour later nothing happened? Maybe i have to download Open GL drivers for my voodoo 2? Or is there another problem i'm overlooking?
Old 08-17-2003, 12:31 PM   #2
LQ Newbie
Registered: Aug 2003
Location: texas
Distribution: Mandrake 9.1
Posts: 7

Rep: Reputation: 0
Quake 3 hangup problems in mandrake 9.1 or lower

The problem with q3 not running in mandrake 9. is not your video card. It actually has to do with the sound driver. Mandrake (if you are using KDE desktop) uses ARTS for the sound drivers. This conflicts with the sound that q3 tries to activate when it is starting.
Suggestion: you need to write a shell script to turn off arts when q3 starts, and then turn back on when q3 exits. this worked for me for I have been trying to figure out this problem for quite some time. heres an example of what i did....

aumix -f ~/.temp_aumixrc -S
artsshell -q suspend
artsshell -q terminate


artswrapper -F 10 -S 4096 -s 1 -n -m artsmessage -l 3 -f 2 >/dev/null >/dev/null &
aumix -L -f ~/.temp_aumixrc

this basically tells kde to stop arts, load q3 from where ever you put it, then when done, load arts again. I have this in /Common/bin and linked to my "start" menu with the quake icon. Hope this helps.


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