OpenGL Mouse Capturing
When OpenGL runs in say a FPS game, the FPS captures the mouse and forces it to go to the center. This part is fine, but when you hit escape, for instance, and it goes into a menu screen, some games force the mouse to stay within the confines of the window, even when it's in windowed mode. Is there any way to disable this feature? I have wine set up to do what I want exactly, but some native Linux games will still do this.
Thanks in advance!
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