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Old 06-27-2004, 08:24 AM   #1
Bigun
Member
 
Registered: Aug 2002
Location: Hickville, TN
Distribution: Gentoo > current. Have used: Red Hat 7.3, 9, Gentoo 1.4
Posts: 400

Rep: Reputation: 30
Odd ATI Problem


I know what your thinking:

"Why isn't this under hardware?"

Well.... because it isn't, lemme explain.

Ok, Direct Rendering works as does everything else on the card. But here recently I've been getting "splotches" on all my games. Here is a screenie of Quake 3 Arena for example:

http://www28.brinkster.com/clevelandsucks/shot0000.jpg

It does it on *every* game. Any ideas why? Here is the output of glxinfo:


Code:
bigun@gentoo bigun $ glxinfo
name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
client glx vendor string: ATI
client glx version string: 1.3
client glx extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_ATI_pixel_format_float,
    GLX_ATI_render_texture
GLX extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: RADEON 9200SE DDR Generic
OpenGL version string: 1.3 (X4.3.0-3.9.0)
OpenGL extensions:
    GL_ARB_multitexture, GL_EXT_texture_env_add, GL_EXT_compiled_vertex_array,
    GL_S3_s3tc, GL_ARB_occlusion_query, GL_ARB_point_parameters,
    GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
    GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
    GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
    GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,
    GL_ARB_transpose_matrix, GL_ARB_vertex_blend, GL_ARB_vertex_buffer_object,
    GL_ARB_vertex_program, GL_ARB_window_pos, GL_ATI_element_array,
    GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader, GL_ATI_map_object_buffer,
    GL_ATI_texture_env_combine3, GL_ATI_texture_mirror_once,
    GL_ATI_vertex_array_object, GL_ATI_vertex_attrib_array_object,
    GL_ATI_vertex_streams, GL_ATIX_texture_env_combine3,
    GL_ATIX_texture_env_route, GL_ATIX_vertex_shader_output_point_size,
    GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_func_separate,
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,
    GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
    GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_rescale_normal,
    GL_EXT_secondary_color, GL_EXT_separate_specular_color,
    GL_EXT_stencil_wrap, GL_EXT_texgen_reflection, GL_EXT_texture3D,
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine,
    GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
    GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
    GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_vertex_array,
    GL_EXT_vertex_shader, GL_HP_occlusion_test, GL_NV_texgen_reflection,
    GL_NV_blend_square, GL_NV_occlusion_query, GL_SGI_color_matrix,
    GL_SGIS_texture_edge_clamp, GL_SGIS_texture_border_clamp,
    GL_SGIS_texture_lod, GL_SGIS_generate_mipmap, GL_SGIS_multitexture,
    GL_SUN_multi_draw_arrays
glu version: 1.3
glu extensions:
    GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
 
   visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
 id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------
0x23 24 tc  0 24  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  1 0 Slow
0x24 24 tc  0 24  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  1 0 Slow
0x25 24 tc  0 24  0 r  y  .  8  8  8  8  0 24  0 16 16 16 16  1 0 Slow
0x26 24 tc  0 24  0 r  .  .  8  8  8  8  0 24  0 16 16 16 16  1 0 Slow
0x27 24 tc  0 24  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  1 0 None
0x28 24 tc  0 24  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  1 0 None
0x29 24 tc  0 24  0 r  y  .  8  8  8  8  0 24  0  0  0  0  0  1 0 None
0x2a 24 tc  0 24  0 r  .  .  8  8  8  8  0 24  0  0  0  0  0  1 0 None
0x2b 24 dc  0 24  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  1 0 Slow
0x2c 24 dc  0 24  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  1 0 Slow
0x2d 24 dc  0 24  0 r  y  .  8  8  8  8  0 24  0 16 16 16 16  1 0 Slow
0x2e 24 dc  0 24  0 r  .  .  8  8  8  8  0 24  0 16 16 16 16  1 0 Slow
0x2f 24 dc  0 24  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  1 0 None
0x30 24 dc  0 24  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  1 0 None
0x31 24 dc  0 24  0 r  y  .  8  8  8  8  0 24  0  0  0  0  0  1 0 None
0x32 24 dc  0 24  0 r  .  .  8  8  8  8  0 24  0  0  0  0  0  1 0 None
So... your still thinking: "Dude... your memory chip or something must be gone"

Wrong... I went into Windows and ran all 12 of my Open GL and Direct-X games without splotch 1. Hence why I think it may be software/driver issue. Because when I did a "emerge -u world", it updated my ATI Driver. I'm running an ATI 9200SE, is *anyone* else having these issues or has it been addressed anywhere else?
 
Old 04-02-2005, 11:18 AM   #2
Bigun
Member
 
Registered: Aug 2002
Location: Hickville, TN
Distribution: Gentoo > current. Have used: Red Hat 7.3, 9, Gentoo 1.4
Posts: 400

Original Poster
Rep: Reputation: 30
Fixed.... it was the new ATI drivers. Degraded to the old ones and it works now.
 
  


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