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Old 11-09-2016, 12:42 PM   #1
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Question How to get Minecraft/Terraria servers to activate on-demand via systemd.

So I've playing around with sockets. Thought this sort of thing would work, but doesn't yet.

First I got blocked by the fact that the socket was holding the port open. So then I got the idea... Minecraft and Terraria both have a list page which pings the server. So could use that ping to start things up... and just have the service start/stop the socket... but it's not working.

Does anyone have a good example or way of doing this?

File: cf_minecraft-circut-1.9.socket
Description=CF Minecraft Server (Circut Test) Socket


File: cf_minecraft-circut-1.9.service
Description=CF Minecraft Server (Circut Test) cf_minecraft-circut-1.9.socket

# /usr/java/latest/bin/java  -d64 -XX:ParallelGCThreads=6 -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M -Xmx2G -Xms1G

ExecStartPre=/usr/bin/sudo /usr/bin/systemctl stop cf_minecraft-circut-1.9.socket

ExecStart=/usr/bin/screen -dmS minecraft-circut-1.9 /usr/java/latest/bin/java  -Xmn128M -Xmx1G -Xms1G -XX:ParallelGCThreads=2 -jar /u2/cf-git/CarterFamily/MC_Servers/minecraft_server.1.9.2.jar nogui 

ExecStopPost=/usr/bin/sudo /usr/bin/systemctl start cf_minecraft-circut-1.9.socket


Old 11-11-2016, 09:20 AM   #2
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I've been reading up on this. From

one of its limitations is that it requires the activated application to be aware that it may be socket-activated; the process of accepting an existing socket, while simple, is different from creating a listening socket from scratch.
It's possible minecraft server is not designed to accommodate socket activation in systemd.

That same article goes on to discuss systemd-socket-proxyd which serves as a possible solution for applications that don't support socket activation. I recommend you read that article and the links it references. You may be able to translate that solution to your own.

Last edited by sag47; 11-11-2016 at 09:24 AM.


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