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Old 02-10-2004, 12:20 PM   #1
Sweb
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Registered: Dec 2003
Location: Zagreb, Croatia
Distribution: OpenSuSe 10.3
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Question Have any Kpovmodeler tutorials?


They were supposed to be at www.linuxgraphic.org, but that site obviously doesn't work
 
Old 02-10-2004, 01:07 PM   #2
enigmasoldier
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Registered: Jul 2003
Location: Florence, Ky
Distribution: CentOS 3.3-4, OpenBSD 3.3, Fedora Core 4, Ubuntu, Novell Open Enterprise Server
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I ditched povray in favor of Blender. If has a more active user community along with active development. If you just want a decent modeler with raytracer support, give blender a try.

Link:
http://www.blender3d.org
 
Old 02-10-2004, 04:06 PM   #3
Sweb
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Hey, thanx.. like the Blender thingy.. somehow it sounds more friendly.. reminds me of Bender...
 
Old 09-09-2005, 01:36 AM   #4
Hosiah
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Registered: Sep 2004
Location: Des Moines, Iowa
Distribution: Slackware, Mandriva, Debian derivatives, +BSD/ Solaris/ Minix/ plan9/ GNU/HURD...
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Actually, I use KPOVmodeler, Blender, and Gimp in concert. KPOVmodeler is just a front-end for POVray, so check POVray.org. Any code in the docs telling you how to do something can be inserted in KPOVmodeler by inserting a "raw code" box. POVray tutorials are all over the web, I'm sure you can dogpile it!

BTW, this won't be much help, but I should give examples of what POVray can do . When I say I use them in concert, I mean I model a mesh in Blender, save it as an image, open it in Gimp and make it a .png file and do some editing if need be, then load the .png file in KPOVmodeler as a height field, for instance. I find that Blender and POVray work well for different things. As I grow more familiar with Blender I think I'll start using it more!
 
  


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