Actually, I use KPOVmodeler, Blender, and Gimp in concert. KPOVmodeler is just a front-end for POVray, so check
POVray.org. Any code in the docs telling you how to do something can be inserted in KPOVmodeler by inserting a "raw code" box. POVray tutorials are all over the web, I'm sure you can
dogpile it!
BTW, this won't be much help, but I should give examples of what POVray
can do . When I say I use them in concert, I mean I model a mesh in Blender, save it as an image, open it in Gimp and make it a .png file and do some editing if need be, then load the .png file in KPOVmodeler as a height field, for instance. I find that Blender and POVray work well for different things. As I grow more familiar with Blender I think I'll start using it more!