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Old 11-07-2014, 05:09 PM   #1
Registered: Aug 2011
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Getting ADB working through Wine? (For Unity3D, that's why)

Before anyone asks the inevitable question: Unity3D editor doesn't come in a Linux version, and under Wine it doesn't seem to be able to use the Linux version of the Android SDK (at least I couldn't get it to work that way). *That's* why.

Has anyone gotten the Win32 version of adb (Android debugger) working through Wine? Or even tried to? When I try, it's unable to start the server:

ADB server didn't ACK
* failed to start daemon *
error: cannot connect to daemon
If I sudo it all (yea, wine with root priveledges is probably very questionable, I realize that ), then it's able to start the server, but can't find any of the attached devices (ie, via "adb devices"). The linux adb is able to find them just fine.

Anyone else been down this particular rabbit hole before?

It'd be nice if I could get this working, because then (presumably) I'd be able to use the Unity Remote without switching into Windows.

Apologies if linuxquestions isn't the best site for this. I'd ask in a more Unity3D-oriented forum, but the Unity3D comunity tends to be quite hostile towards Linux developers.

Last edited by Abscissa256; 11-07-2014 at 05:10 PM.
Old 11-08-2014, 05:37 AM   #2
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ADB in recent versions is an absolute pain, in my experience. The download is much bigger and more pedantic to install, and the documentation is bad.

In wine, the problam will be talking out the usb. Master that with something simpler, and fiddle with options in winecfg, and windows versions.


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