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Old 12-07-2003, 07:00 PM   #16
Tinkster
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You won't find that. Something that will allow you
to upload wesites from within your "development
environment" is for instance amaya ... go to
http://www.w3c.org and there should be a link
to it on the first page. It will use HTTP Push
rather than any frontpage specific protocols.

And I'll have a look into your Camcorder
problem now :) ... hope I can find SOMETHING ;)

[edit]What model is it?[/edit]


Cheers,
Tink

Last edited by Tinkster; 12-07-2003 at 07:02 PM.
 
Old 12-07-2003, 08:47 PM   #17
abiagi
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Sony DCRTRV-22

Thanks, man.
I'll check out amaya.
 
Old 12-07-2003, 09:08 PM   #18
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As for the digicam ... it seems to be supported by
the kernel(s). You should be able to use it as a
removable disk, I don't know about the firewire...

You'll need to create a mountpoint for it... I'd
recommend to get usb manager for
ease of use and convenience, it will make
mounting the thing a breeze.

As editor I can recommend the gimp. It's a bit
different from how Photoshop or others work,
but once you get the hang of it it's unbeatable.

If you want to do batch-conversions you can
easily use the command line tools from the
image-magick suite.
man convert
for details... yes, you have to use command-line,
but you can convert/rescale all pics by the same
standard within seconds ;) Beat that!


Cheers,
Tink
 
Old 12-07-2003, 10:06 PM   #19
abiagi
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Man, amaya doesn't support slackware . What's up with that.
 
Old 12-08-2003, 12:00 AM   #20
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Quote:
Originally posted by abiagi

1. To frozen: I'm not paying for any apps, so anything like that is out of the question. If NVU is free, I might try it later.
Certainly NVU is free. The source code is provided for free to anyone. It's open source, based off of the mozilla composer. It's not out yet, but, as I said, it looks promising.
 
Old 12-08-2003, 01:16 PM   #21
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Quote:
Originally posted by abiagi
Man, amaya doesn't support slackware . What's up with that.
What do you mean by doesn't support?
I just compiled it with NO problems what
so ever :}


Cheers,
Tink
 
Old 12-08-2003, 01:22 PM   #22
abiagi
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Once again I've shown my ignorance. I'm used to just downloading and hitting setup.exe or something similar like when installing crossover.

I know this is a bit much but can you tell me how to compile it and make it so i can access it from KDE? I'd know where to get the source code already. I just need to know how to compile and use.

Thank you so much.
 
Old 12-08-2003, 01:56 PM   #23
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Little steps :}

1. Download package.
2. cd /usr/src
3. tar xvzf /<path-to-package>/amaya-src-8.2.tgz
4. cd Amaya
5. mkdir obj
6. cd obj
7. ../configure
8. make
9. make install (or, if you have that tool, use checkinstall.
makes uninstalling easier)
10. right-click the K-Button
11. select menu-editor from the pop-up
12. select the category you want amaya to live in
13. click New Item
14. give it a name, e.g. Amaya
15. in the command-entry field put /usr/local/bin/amaya
16. click apply

That's it :)
 
Old 12-08-2003, 02:05 PM   #24
abiagi
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Thank you so much.

1. Where should i save when i download the source?

2. Is all of this done in KDE or at the command prompt? Or can i do it from the console within KDE?

3. In step 7 what precedes ..../configure? Is it where I saved it when I downloaded.


Thanks
 
Old 12-08-2003, 03:05 PM   #25
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Quote:
Originally posted by abiagi
Thank you so much.

1. Where should i save when i download the source?
Where-ever you want to, really ... your home,
/tmp, ...

Quote:
2. Is all of this done in KDE or at the command prompt? Or can i do it from the console within KDE?
Well, a console within KDE will be fine.

Quote:
3. In step 7 what precedes ..../configure? Is it where I saved it when I downloaded.
Just use two literal periods. That's linux' (unix') way to
tell bash to execute the command that follows the slash
from the parent directory.

./<command> = run from local directory
../<command> = run from next higher level directory
and yes, you guessed it,
../../<command> = run command from two levels up the directory tree

If I use actual placeholders in descriptions I'll enclose them
in <>

Cheers,
Tink
 
Old 12-08-2003, 03:43 PM   #26
abiagi
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You're the man, I'll let you know if it works when I get home. Thanks
 
Old 12-08-2003, 04:43 PM   #27
abiagi
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One more thing...with the USB Manager...do I have to compile it the same way or do I just download an installer, and double click in KDE? Are the steps the same as amaya?

Thanks again
 
Old 12-08-2003, 04:59 PM   #28
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I haven't seen a Slack-pack on the homepage,
but there might be one on http://www.linuxpackages.net

If there isn't, you'll have to compile it from source
(which isn't too hard, either, but different from amaya).
Once it's (compiled and) installed, give's a yell and
I can talk you through the setup.

Btw, if you're going to end up compiling a few more
packages from source I'd really recommend getting
http://checkinstall.izto.org/files/s...tall-1.5.3.tgz
and using this as the last step of your compiling...

make && checkinstall

That way unistalling is a breeze
(removepkg /var/log/packages/<packagename>),
and if you have more than one machine you can install
it from the same slack-pack :)

Cheers,
Tink
 
Old 12-08-2003, 05:16 PM   #29
abiagi
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Before I go off and try this usbmgr thingie, I'd like to make sure it does not work as of right now. When I plug my Camera in to the USB port is there any way to just type mount (something) and check if it wlill mount. Or should the OS immediately recognize upon plugging in, in which case i know it doesn't work.

Thanks.
 
Old 12-08-2003, 05:18 PM   #30
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I say that because my USB mouse works just fine, but it might be a completely different thing altogether. If so , pardon my ignorance.
 
  


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