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dwmolyneux 10-24-2012 07:00 PM

custom run script for dosbox?
OS: Linux Mint 13
Emu: DosBox ver. 0.74

My question is how am I able to create a custom script for launching DosBox?

The scenario: I have The Elder Scrolls II Daggerfall installed to 2 different dir.


path1= ~/.PlayOnLinux//wineprefix/ElderScrolls_Daggerfall/dosdevices/../drive_c

path2= ~/dosprogs

I need to use 2 separate config files that hold the auto-mount param.

I am looking at wanting to have something like:

var x=0
if x=1 use config1
else use config2

with dosbox output giving an option to enter 1 or 2 to select which one to run.

I'm not very good at scripting and only search results I was able to find dealt with Windows XP and newer plus none addressed what I am wanting to do.

The reason for having this type of config is because I have my normal game play under one & doing video with the other as a tutorial type thing. I want the 2 kept separate because I use all save slots for a single character as game progresses.

nugat 10-25-2012 12:38 AM

try this simple script:

case $1 in
echo running config one..
dosbox -c config1 etc
echo running config two...
dosbox -c config2 etc
    echo "Usage: $0 {config1|config2}"
    exit 1

make it executable (call it "" or something). then call it like this:

./ config1
./ config2

dwmolyneux 10-25-2012 05:57 PM

thank you. I'll give it a try and see if the works for me.

dwmolyneux 10-26-2012 07:34 AM

Thanks for the help. I couldn't get the shell script to work for me with dosbox but I found an easier & less complicated work around using the autoexec.bat


# This is the configurationfile for DOSBox 0.74. (Please use the latest version of DOSBox)
# Lines starting with a # are commentlines and are ignored by DOSBox.
# They are used to (briefly) document the effect of each option.

#      fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back)
#      fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox.
#  fullresolution: What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).
#                    Using your monitor's native resolution with aspect=true might give the best results.
#                    If you end up with small window on a large screen, try an output different from surface.
# windowresolution: Scale the window to this size IF the output device supports hardware scaling.
#                    (output=surface does not!)
#          output: What video system to use for output.
#                  Possible values: surface, overlay, opengl, openglnb.
#        autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock)
#      sensitivity: Mouse sensitivity.
#      waitonerror: Wait before closing the console if dosbox has an error.
#        priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized.
#                    pause is only valid for the second entry.
#                  Possible values: lowest, lower, normal, higher, highest, pause.
#      mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the defaul value.
#    usescancodes: Avoid usage of symkeys, might not work on all operating systems.


# language: Select another language file.
#  machine: The type of machine tries to emulate.
#          Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
# captures: Directory where things like wave, midi, screenshot get captured.
#  memsize: Amount of memory DOSBox has in megabytes.
#            This value is best left at its default to avoid problems with some games,
#            though few games might require a higher value.
#            There is generally no speed advantage when raising this value.


# frameskip: How many frames DOSBox skips before drawing one.
#    aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!.
#    scaler: Scaler used to enlarge/enhance low resolution modes.
#              If 'forced' is appended, then the scaler will be used even if the result might not be desired.
#            Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.


#      core: CPU Core used in emulation. auto will switch to dynamic if available and appropriate.
#            Possible values: auto, dynamic, normal, simple.
#  cputype: CPU Type used in emulation. auto is the fastest choice.
#            Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
#    cycles: Amount of instructions DOSBox tries to emulate each millisecond.
#            Setting this value too high results in sound dropouts and lags.
#            Cycles can be set in 3 ways:
#              'auto'          tries to guess what a game needs.
#                              It usually works, but can fail for certain games.
#              'fixed #number' will set a fixed amount of cycles. This is what you usually need if 'auto' fails.
#                              (Example: fixed 4000).
#              'max'          will allocate as much cycles as your computer is able to handle.
#            Possible values: auto, fixed, max.
#  cycleup: Amount of cycles to decrease/increase with keycombo.(CTRL-F11/CTRL-F12)
# cycledown: Setting it lower than 100 will be a percentage.


#  nosound: Enable silent mode, sound is still emulated though.
#      rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
#            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
#            Possible values: 1024, 2048, 4096, 8192, 512, 256.
# prebuffer: How many milliseconds of data to keep on top of the blocksize.


#    mpu401: Type of MPU-401 to emulate.
#            Possible values: intelligent, uart, none.
# mididevice: Device that will receive the MIDI data from MPU-401.
#            Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
# midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use.
#              See the README/Manual for more details.


#  sbtype: Type of Soundblaster to emulate. gb is Gameblaster.
#          Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
#  sbbase: The IO address of the soundblaster.
#          Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
#    irq: The IRQ number of the soundblaster.
#          Possible values: 7, 5, 3, 9, 10, 11, 12.
#    dma: The DMA number of the soundblaster.
#          Possible values: 1, 5, 0, 3, 6, 7.
#    hdma: The High DMA number of the soundblaster.
#          Possible values: 1, 5, 0, 3, 6, 7.
# sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
# oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
#          Possible values: auto, cms, opl2, dualopl2, opl3, none.
#  oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).
#          Possible values: default, compat, fast.
# oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
#          Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.


#      gus: Enable the Gravis Ultrasound emulation.
#  gusrate: Sample rate of Ultrasound emulation.
#          Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
#  gusbase: The IO base address of the Gravis Ultrasound.
#          Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
#  gusirq: The IRQ number of the Gravis Ultrasound.
#          Possible values: 5, 3, 7, 9, 10, 11, 12.
#  gusdma: The DMA channel of the Gravis Ultrasound.
#          Possible values: 3, 0, 1, 5, 6, 7.
# ultradir: Path to Ultrasound directory. In this directory
#          there should be a MIDI directory that contains
#          the patch files for GUS playback. Patch sets used
#          with Timidity should work fine.


# pcspeaker: Enable PC-Speaker emulation.
#    pcrate: Sample rate of the PC-Speaker sound generation.
#            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
#    tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
#            Possible values: auto, on, off.
# tandyrate: Sample rate of the Tandy 3-Voice generation.
#            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
#    disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).


# joysticktype: Type of joystick to emulate: auto (default), none,
#              2axis (supports two joysticks),
#              4axis (supports one joystick, first joystick used),
#              4axis_2 (supports one joystick, second joystick used),
#              fcs (Thrustmaster), ch (CH Flightstick).
#              none disables joystick emulation.
#              auto chooses emulation depending on real joystick(s).
#              (Remember to reset dosbox's mapperfile if you saved it earlier)
#              Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
#        timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).
#    autofire: continuously fires as long as you keep the button pressed.
#      swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks.
#  buttonwrap: enable button wrapping at the number of emulated buttons.


# serial1: set type of device connected to com port.
#          Can be disabled, dummy, modem, nullmodem, directserial.
#          Additional parameters must be in the same line in the form of
#          parameter:value. Parameter for all types is irq (optional).
#          for directserial: realport (required), rxdelay (optional).
#                          (realport:COM1 realport:ttyS0).
#          for modem: listenport (optional).
#          for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
#                        transparent, port, inhsocket (all optional).
#          Example: serial1=modem listenport:5000
#          Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial2: see serial1
#          Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial3: see serial1
#          Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial4: see serial1
#          Possible values: dummy, disabled, modem, nullmodem, directserial.


#            xms: Enable XMS support.
#            ems: Enable EMS support.
#            umb: Enable UMB support.
# keyboardlayout: Language code of the keyboard layout (or none).


# ipx: Enable ipx over UDP/IP emulation.


# Lines in this section will be run at startup.
# You can put your MOUNT lines here.

and then creating

@echo off
MOUNT c /home/****/.PlayOnLinux/wineprefix/ElderScrolls_Daggerfall/dosdevices/../drive_c
mount W "/home/****/.PlayOnLinux//wineprefix/ElderScrolls_Daggerfall/drive_c/DFCD" -t cdrom -label Daggerfall

and create another autoexec.bat using the desired path for the "MOUNT C /..."

For me I have found it best to place the autoexec.bat files inside the desired dir to be mounted as the C:\ drive.

then to launch

/usr/bin/dosbox /path/to/autoexect.bat
I created a different launcher for each using the correct path. It also works in teminal as well.

I hope this helps anyone else that may have the same issue. There may be an easier method but this is what worked for me.

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