:: Solved ::
I'm was trying to grok textures in wings 3d. The first post (hint: this one - see below) is my original question, the second is the solution as well as comment on how I got so confused. I hope this will help someone.
I am trying to create a model with multiple textures, with
Wings 3D, but each new texture created replaces the old one.
I am using v.0.98.36 from Ubuntu repos in Hardy.
This keeps coming up and the replies seem at cross purposes.
eg.
http://nendowingsmirai.yuku.com/topic/5655
... (this forum may be a better place to talk about this but it involves creating
yet another account!)
Here's what I do:
1. create model - it's a tad complex so I want several seperate textures.
2. select some faces
3. rt-click > UV Mapping
4. segment by > normals
5. continue by > projection normal
Now I have a UV editing window. The background image is a grid of letters and colors - but that's OK, I'll change it to flat white below.
6. create texture - set the background color as white and the keep outlines in black.
Now I have one texture image in the outline window and the appropriate panels are properly textured. Now to texture the rest of the image.
7. select the remaining (untextured) panels
8. rt-click > UV mapping
9 & 10 as 4 & 5 above.
Now I have a UV editing window, the background image is the previous texture... but that's OK, I'll be changing it to flat white as before.
11. as 6.
But I still have only one texture image in the outline window.
Further - while the panels selected in step 7 are properly textured, the ones selected in step 2 are no longer correct. Instead, they appear to be mapped to the last texture created in step 11.
What I was expecting was that a second texture image would appear and each set of panels would be wearing their own textures.
What did I miss out?
I have tried the different options for the uv-map (direct, force-segment keep original, force-segment delete original) and tried renaming the first texture. Also tried assigning a different material to each area to be textured. Tried making a copy of the texture - but don't know how to assign the copy to the region it's supposed to texture. (assign to materials? how?)