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Old 08-30-2009, 06:13 PM   #1
MrCode
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Auto-importing obj (and other 3D files) into Blender from Nautilus (Ubuntu w/ GNOME)?


Hello, all. I was just wondering if it would be possible to have blender automatically import a compatible (importable) 3D model/scene file when you double-click on the file's icon in Nautilus under GNOME? I've tried setting the "Open with Other Application..." setting to use the command "blender -P '/usr/share/blender/scripts/blender/import_obj.py'" for .obj files, but this just causes Blender to error out with the usual "file is not a Blender file" message, and then it opens up with the file selection dialog in the panel where the main editing options should be (presumably to import a .obj file). Is there a correct way to do this, or do I always have to import the file manually? If there's another post on this forum (or anywhere else on the Internet, for that matter) regarding this problem, feel free to post it. I'll take a look.

Last edited by MrCode; 08-30-2009 at 06:15 PM.
 
Old 09-30-2009, 10:36 AM   #2
phlash
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Registered: Oct 2005
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Quote:
Originally Posted by MrCode View Post
Hello, all. I was just wondering if it would be possible to have blender automatically import a compatible (importable) 3D model/scene file when you double-click on the file's icon in Nautilus under GNOME? I've tried setting the "Open with Other Application..." setting to use the command "blender -P '/usr/share/blender/scripts/blender/import_obj.py'" for .obj files, but this just causes Blender to error out with the usual "file is not a Blender file" message, and then it opens up with the file selection dialog in the panel where the main editing options should be (presumably to import a .obj file). Is there a correct way to do this, or do I always have to import the file manually? If there's another post on this forum (or anywhere else on the Internet, for that matter) regarding this problem, feel free to post it. I'll take a look.
You might be able to get a clue as to what is happening here:

http://en.wikipedia.org/wiki/Obj

It looks like, even though .obj style files are commonly used among applications that work with 3D data, there are plenty of opportunities for compatibility problems.

There is a list of programs that supposedly read .obj files that includes Blender. Maybe one of the other programs could be used to read the file(s) and then export them in a format that is more compatible with Blender.

Just some thoughts - I hope they help.
 
  


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