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Old 12-11-2007, 09:00 AM   #1
Get_ConnEcTed
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Registered: Jul 2007
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Smile Linux Game Server


Hello everybody!

I Have a problem with my Game Server
//it's on *SuSe 10.1*


////////////////////////////////////////////
linux-game:/srcds # ./srcds_run cstrike/
Auto detecting CPU
Using SSE2 Optimised binary.
Server will auto-restart if there is a crash.

Console initialized.
Game.dll loaded for "Counter-Strike: Source"
maxplayers set to 32
Network: IP 10.10.0.252, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
//////////////////////////////////////////////

//////////////////////////////////////////////
This is my message when i start my game server but in Counter strike when i try to add this server's IP 10.10.0.252:27015 or 10.10.0.252:27005 it dosn't recognize my server nothing's happening.

In that PC from where I'm trying to connect the server i have ping to this server 10.10.0.252.
But in the game nothing happens when i try to add this IP!!
////////////////////////////////////////////////

Can anybody give me an idea what's wrong with this...

Thank U very much for reading my post... I Hope you will response.
 
Old 12-11-2007, 09:26 AM   #2
strick1226
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Distribution: Arch, CentOS, Fedora, macOS, SLES, Ubuntu
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Are there exceptions in the firewall on your SuSE box to allow traffic on ports 27015 and 27005 ?
 
Old 12-11-2007, 10:08 AM   #3
scojohnson
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Game Server Network Problem

I'm assuming you don't have 32 people playing the game in your house...

10.0.0.0 / 192.168/ and 172.16 addresses are private ranges and non-routable on the Internet... you would need to give it a valid IP address to route through, and your router / nat device would need to allow the ports to connect through to that host if so behind a firewall.

For beginners, 10/nets are a little difficult to deal with without knowing the nuances of subneting. If you are having network connectivity issues I would recommend something simpler... a 192.168.1.0 range with a 255.255.255.0 subnet making 1.1-1.254 valid w/ 255 as the broadcast.


Usually in cheaper linksys / dlink kind of firewalls the features you would need to activate will be called port-triggers, matching the ports your game server needs to the host IP address of the machine.

To make sure your subnetting is working fine, try pinging the game machine from the router, usually there is a diagnostic function somewhere for doing so.

You will also want to avoid any of the UPNP junk for what you are doing.
 
Old 12-11-2007, 10:10 AM   #4
scojohnson
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Registered: Dec 2007
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The external IP address of your router or whatever will be the address to register w/ outside websites... not the internal / private range stuff, there are millions of those, they cannot be reached from anywhere outside your physical building.
 
  


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