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-   -   vmd source plugins (https://www.linuxquestions.org/questions/linux-newbie-8/vmd-source-plugins-4175460009/)

sryzdn 04-29-2013 09:50 AM

vmd source plugins
 
Hi,

I'm quite new to linux. I have downloaded VMD packege source file on fedora 18 and after the command ./configure, I have received the following message:

VMD plugin directory not found.
Please compile the VMD plugins and do 'make distrib' to copy them
into a 'plugins' directory linked or located in this directory.
Be sure your PLUGINDIR environment variable is set before running
'make distrib' in the plugin build area.

Halting configuration until VMD plugins are built.

The plugins are some tcl, netcdf and ... does it mean that I have to install all of these and how could I make a plugin directory?

btmiller 04-30-2013 09:51 PM

Having worked with VMD fairly extensively, trust me when I say that it's much, much easier to simply download a precompiled binary version of VMD. The build process is not at all easy or straightforward, particularly for someone with little experience with such things. However, the precompiled binaries that are available have always installed easily and worked correctly. Simply choose the correct one for your computer and follow the instructions to install it.

In answer to your question -- yes, you'd need a full development environment including Tcl and Python support in order to build VMD. I've found that the build process requires a fair number of prerequisites, not all of which are easily available via most distros' package management systems. However, the correct libraries are all included in the binary packages, which is why I suggest using them if at all possible.

knudfl 05-01-2013 11:05 AM

Confirmed. The binary vmd works in Fedora 18.
http://www.ks.uiuc.edu/Development/D...ackageName=VMD
32bits OS : "LINUX OpenGL, CUDA"
64bits OS : "LINUX_64 OpenGL, CUDA"


About the source :
First build the files in the plugin/ folder that's outside vnd*/,
and then install them to vnd-*/plugins/

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