Unreal Tournament GOTY Demo troubles
I installed the Linux UT demo, then here's what happened when I tried to run it:
[user@%username% System]$ ./UnrealTournament cp: cannot stat `/home/user/.utconf': No such file or directory Can't find file for package 'GlideDrv' Aborted I'm new to Linux, could someone let me know what to do? ps. I replaced my username with "user". |
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Here's what I found in the readme file:
V. Configuration Files When the Linux UT client starts it will try and find a file called ~/.utconf If it cannot locate this file it will use the current User.ini located in the System directory. If it can find the file, it will be copied over the User.ini in the System directory. When the game exits, it will copy the contents of User.ini into ~/.utconf, creating it if necessary. In this way, each user can have their own input configuration and saved games. Doesn't this mean that it shouldn't be a problem if that file isn't there? |
Copy the User.ini to your /home/<username> folder and rename it to .utconf and see if that makes a difference. You might also want to check the User.ini for references to GlideDrv.
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Cool, I tried the .utconf thing, and that worked, now it just says
[user@%username% System]$ ./UnrealTournament Can't find file for package 'GlideDrv' Aborted I'll try that other thing a bit later after dinner. |
"GlideDrv" isn't anywhere in the User.ini file. I tried using "find" and searched manually, but didn't see it.
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How do you start in safe mode?
Also, I don't know if this will be any help, but I noticed in the System directory, there are files named "GlideDrv.so" and "GlideDrv.int". Here's what it said in the .int file: [Public] Object=(Name=GlideDrv.GlideRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=Glide2X .dll) Preferences=(Caption="Rendering",Parent="Advanced Options") Preferences=(Caption="3dfx Glide support",Parent="Rendering",Class=GlideDrv.GlideRenderDevice,Immediate=True) [GlideRenderDevice] ClassCaption="3dfx Glide for Windows" AskInstalled=Do you have a 3dfx card installed? AskUse=Do you want Unreal to use your 3dfx card? The .so file, when viewed as text, is gibberish. Lots of #'s and random letters. |
Have a look in the UnrealTournament system directory for a file named UnrealTournament.ini and post the contents here.
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[URL]
Protocol=unreal ProtocolDescription=Unreal Protocol Name=Player Map=Index.unr LocalMap=Entry.unr Host= Portal= MapExt=unr SaveExt=usa Port=7777 Class=Botpack.TMale2 [FirstRun] FirstRun=348 [PackageRemap] UnrealShare=UnrealI [Engine.Engine] GameRenderDevice=GlideDrv.GlideRenderDevice AudioDevice=Audio.GenericAudioSubsystem NetworkDevice=IpDrv.TcpNetDriver DemoRecordingDevice=Engine.DemoRecDriver Console=UTMenu.UTConsole Language=int GameEngine=Engine.GameEngine EditorEngine=Editor.EditorEngine WindowedRenderDevice=SoftDrv.SoftwareRenderDevice RenderDevice=GlideDrv.GlideRenderDevice DefaultGame=Botpack.DeathMatchPlus DefaultServerGame=Botpack.DeathMatchPlus ViewportManager=XDrv.XClient Render=Render.Render Input=Engine.Input Canvas=Engine.Canvas [Core.System] PurgeCacheDays=30 SavePath=../Save CachePath=../Cache CacheExt=.uxx Paths=../System/*.u Paths=../Maps/*.unr Paths=../Textures/*.utx Paths=../Sounds/*.uax Paths=../Music/*.umx Suppress=DevLoad Suppress=DevSave Suppress=DevNetTraffic Suppress=DevGarbage Suppress=DevKill Suppress=DevReplace Suppress=DevSound Suppress=DevCompile Suppress=DevBind Suppress=DevBsp [Engine.GameEngine] CacheSizeMegs=4 UseSound=True ServerActors=IpDrv.UdpBeacon ServerActors=IpServer.UdpServerQuery ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900 ServerActors=IpServer.UdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900 ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.telefragged.com MasterServerPort=27500 ServerActors=UWeb.WebServer ServerPackages=SoldierSkins ServerPackages=Botpack [XDrv.XClient] WindowedViewportX=640 WindowedViewportY=480 WindowedColorBits=16 FullscreenViewportX=640 FullscreenViewportY=480 FullscreenColorBits=16 Brightness=0.500000 MipFactor=1.000000 SlowVideoBuffering=False StartupFullscreen=True CurvedSurfaces=False CaptureMouse=True LowDetailTextures=False ScreenFlashes=True NoLighting=False DeadZoneXYZ=True DeadZoneRUV=False InvertVertical=False ScaleXYZ=1000.0 ScaleRUV=2000.0 MinDesiredFrameRate=30.0 NoDynamicLights=True Decals=True [Engine.Player] ConfiguredInternetSpeed=2600 ConfiguredLanSpeed=20000 [Audio.GenericAudioSubsystem] UseFilter=True UseSurround=False UseStereo=True UseCDMusic=False UseDigitalMusic=False UseSpatial=False UseReverb=False Use3dHardware=False LowSoundQuality=False ReverseStereo=False Latency=40 OutputRate=22050Hz Channels=16 MusicVolume=160 SoundVolume=200 AmbientFactor=0.7 [IpDrv.TcpNetDriver] AllowDownloads=True ConnectionTimeout=15.0 InitialConnectTimeout=500.0 AckTimeout=1.0 KeepAliveTime=0.2 MaxClientRate=20000 SimLatency=0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=20 LanServerMaxTickRate=35 [Engine.DemoRecDriver] DemoSpectatorClass=Botpack.CHSpectator MaxClientRate=25000 ConnectionTimeout=15.0 InitialConnectTimeout=500.0 AckTimeout=1.0 KeepAliveTime=1.0 SimLatency=0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=60 LanServerMaxTickRate=60 [Engine.GameReplicationInfo] ServerName=Another UT Server ShortName=UT Server [IpDrv.TcpipConnection] SimPacketLoss=0 SimLatency=0 [IpServer.UdpServerQuery] GameName=ut [IpDrv.UdpBeacon] DoBeacon=True BeaconTime=0.50 BeaconTimeout=5.0 BeaconProduct=ut [GlideDrv.GlideRenderDevice] Translucency=True VolumetricLighting=True ShinySurfaces=True Coronas=True HighDetailActors=True DetailBias=-1.500000 RefreshRate=60Hz DetailTextures=True FastUglyRefresh=False ScreenSmoothing=True Resolution=Default [Editor.EditorEngine] UseSound=True CacheSizeMegs=6 GridEnabled=True SnapVertices=True SnapDistance=10.000000 GridSize=(X=16.000000,Y=16.000000,Z=16.000000) RotGridEnabled=True RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) GameCommandLine=-log FovAngleDegrees=90.000000 GodMode=True AutoSave=False AutoSaveTimeMinutes=5 AutoSaveIndex=6 C_WorldBox=(R=0,G=0,B=107,A=0) C_GroundPlane=(R=0,G=0,B=63,A=0) C_GroundHighlight=(R=0,G=0,B=127,A=0) C_BrushWire=(R=255,G=63,B=63,A=0) C_Pivot=(R=0,G=255,B=0,A=0) C_Select=(R=0,G=0,B=127,A=0) C_AddWire=(R=127,G=127,B=255,A=0) C_SubtractWire=(R=255,G=192,B=63,A=0) C_GreyWire=(R=163,G=163,B=163,A=0) C_Invalid=(R=163,G=163,B=163,A=0) C_ActorWire=(R=127,G=63,B=0,A=0) C_ActorHiWire=(R=255,G=127,B=0,A=0) C_White=(R=255,G=255,B=255,A=0) C_SemiSolidWire=(R=127,G=255,B=0,A=0) C_NonSolidWire=(R=63,G=192,B=32,A=0) C_WireGridAxis=(R=119,G=119,B=119,A=0) C_ActorArrow=(R=163,G=0,B=0,A=0) C_ScaleBox=(R=151,G=67,B=11,A=0) C_ScaleBoxHi=(R=223,G=149,B=157,A=0) C_Mover=(R=255,G=0,B=255,A=0) C_OrthoBackground=(R=163,G=163,B=163,A=0) C_Current=(R=0,G=0,B=0,A=0) C_BrushVertex=(R=0,G=0,B=0,A=0) C_BrushSnap=(R=0,G=0,B=0,A=0) C_Black=(R=0,G=0,B=0,A=0) C_Mask=(R=0,G=0,B=0,A=0) C_WireBackground=(R=0,G=0,B=0,A=0) C_ZoneWire=(R=0,G=0,B=0,A=0) EditPackages=Core EditPackages=Engine EditPackages=Editor EditPackages=UWindow EditPackages=Fire EditPackages=IpDrv EditPackages=UWeb EditPackages=UBrowser EditPackages=UnrealShare EditPackages=UMenu EditPackages=IpServer EditPackages=Botpack EditPackages=UTMenu EditPackages=UTBrowser EditPackages=UTServerAdmin [UMenu.UnrealConsole] RootWindow=UMenu.UMenuRootWindow UWindowKey=IK_Esc ShowDesktop=True [UMenu.UMenuMenuBar] ShowHelp=True GameUMenuDefault=UTMenu.UTGameMenu MultiplayerUMenuDefault=UTMenu.UTMultiplayerMenu OptionsUMenuDefault=UTMenu.UTOptionsMenu [Botpack.ChallengeBotInfo] Difficulty=1 [Botpack.DeathMatchPlus] bNoviceMode=True bHardCoreMode=True bUseTranslocator=False bCoopWeaponMode=False [Botpack.CTFGame] bUseTranslocator=True bCoopWeaponMode=True GoalTeamScore=3 [Botpack.Domination] bDumbDown=True bUseTranslocator=True bCoopWeaponMode=True GoalTeamScore=100 [Botpack.Assault] bUseTranslocator=False bCoopWeaponMode=True [Botpack.TeamGamePlus] bBalanceTeams=True GoalTeamScore=30 [Engine.GameInfo] bLowGore=False bVeryLowGore=False DemoBuild=1 DemoHasTuts=0 [UnrealShare.UnrealGameOptionsMenu] bCanModifyGore=True [UBrowser.UBrowserMainClientWindow] LANTabName=UBrowserLAN ServerListNames[0]=UBrowserUT ServerListNames[1]=UBrowserLAN ServerListNames[2]=UBrowserPopulated ServerListNames[3]=UBrowserDeathmatch ServerListNames[4]=UBrowserTeamGames ServerListNames[5]=UBrowserCTF ServerListNames[6]=UBrowserDOM ServerListNames[7]=UBrowserAS ServerListNames[8]=UBrowserLMS ServerListNames[9]=UBrowserAll ServerListNames[10]=None ServerListNames[11]=None ServerListNames[12]=None ServerListNames[13]=None ServerListNames[14]=None ServerListNames[15]=None ServerListNames[16]=None ServerListNames[17]=None ServerListNames[18]=None ServerListNames[19]=None [UBrowserUT] ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,bCompatibleServersOnly=True [UBrowserLAN] ListFactories[0]=UBrowser.UBrowserLocalFact,BeaconProduct=ut URLAppend=?LAN AutoRefreshTime=10 bNoAutoSort=True [UBrowserPopulated] ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,MinPlayers=1,bCompatibleServersOnly=True [UBrowserDeathmatch] ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,GameType=DeathMatchPlus,bCompatibleServersOnly= True [UBrowserTeamGames] ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,GameType=TeamGamePlus,bCompatibleServersOnly=Tr ue [UBrowserCTF] ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,GameType=CTFGame,bCompatibleServersOnly=True [UBrowserDOM] ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,GameType=Domination,bCompatibleServersOnly=True [UBrowserAS] ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,GameType=Assault,bCompatibleServersOnly=True [UBrowserLMS] ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,GameType=LastManStanding,bCompatibleServersOnly =True [UBrowserAll] ListFactories[0]=UBrowser.UBrowserGSpyFact,MasterServerAddress=unreal.epicgames.com,MasterServerTCPPort=28900,Region =0,GameName=ut ListFactories[1]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master0.gamespy.com,MasterServerTCPPort=28900,Region= 0,GameName=ut bHidden=True bFallbackFactories=True [UTMenu.UTMultiplayerMenu] [UWeb.WebServer] Applications[0]=UTServerAdmin.UTServerAdmin ApplicationPaths[0]=/ServerAdmin Applications[1]=UTServerAdmin.UTImageServer ApplicationPaths[1]=/images bEnabled=False [UTServerAdmin.UTServerAdmin] AdminUsername=admin AdminPassword=admin [Engine.StatLog] LocalBatcherURL=../NetGamesUSA.com/ngStats/ngStatsUT WorldBatcherURL=../NetGamesUSA.com/ngWorldStats/bin/ngWorldStats |
[Engine.Engine]
GameRenderDevice=GlideDrv.GlideRenderDevice <-- Change to --> D3DDrv.D3DRenderDevice AudioDevice=Audio.GenericAudioSubsystem NetworkDevice=IpDrv.TcpNetDriver DemoRecordingDevice=Engine.DemoRecDriver Console=UTMenu.UTConsole Language=int GameEngine=Engine.GameEngine EditorEngine=Editor.EditorEngine WindowedRenderDevice=SoftDrv.SoftwareRenderDevice RenderDevice=GlideDrv.GlideRenderDevice DefaultGame=Botpack.DeathMatchPlus DefaultServerGame=Botpack.DeathMatchPlus ViewportManager=XDrv.XClient Render=Render.Render Input=Engine.Input Canvas=Engine.Canvas Save a backup of your UnrealTournament.ini. Make the above change, save the file and see if the game will run. |
[user@%username% System]$ ./UnrealTournament
Can't find file for package 'D3DDrv' Aborted |
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I don't believe so
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