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Old 01-06-2014, 05:35 PM   #1
Rusakov
LQ Newbie
 
Registered: Aug 2013
Distribution: Antergos
Posts: 17

Rep: Reputation: Disabled
Question Just how do I get a Plymouth sprite to rotate?


I'm working on a Plymouth splash for Kubuntu. I want it to consist of a sprite centered on the screen that rotates. But no matter what I do the sprite doesn't rotate. Here's one version of the script I tested:

Code:
spiral_image = Image("Splash.png");
spiral_sprite = Sprite(spiral_image);

spiral_sprite.SetX(Window.GetWidth() /2 - spiral_image.GetWidth() /2);
spiral_sprite.SetY(WIndow.GetHeight() /2 - spiral_image.GetHeight() /2);

time = 0;

fun refresh_callback ()
{
time++;
theta = time / 100;
spiral_sprite.Rotate(Math.Sin(theta) * 200);
}
Plymouth.SetRefreshFunction (refresh_callback);
I don't know what I'm doing wrong here.
 
Old 01-10-2014, 11:54 PM   #2
Rusakov
LQ Newbie
 
Registered: Aug 2013
Distribution: Antergos
Posts: 17

Original Poster
Rep: Reputation: Disabled
Bump. Here's a newer script:

Code:
spiral_image = Image("Splash.png");
spiral_sprite = Sprite(spiral_image);

screen_width = Window.GetWidth();
screen_height = Window.GetHeight();

spiral_sprite.SetX(screen_width /2 - spiral_image.GetWidth() /2);
spiral_sprite.SetY(screen_height /2 - spiral_image.GetHeight() /2);
spiral_sprite.sprite.SetPosition(spiral_sprite.SetX, spiral_sprite.SetY, 0);

time = 0;

fun refresh_callback ()
{
time++;
spiral_sprite.SetImage(spiral_image.Rotate(Math.Sin() * time));
}
Plymouth.SetRefreshFunction (refresh_callback);
It still doesn't rotate though.
 
  


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