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Old 05-09-2006, 04:10 AM   #1
rahish
LQ Newbie
 
Registered: Feb 2006
Posts: 9

Rep: Reputation: 0
Games do no work SIS760 no OpenGL DRI etc


Hi,

Have drawn a blank here. I cannot find a suitable answer anywhere.

I have an ASUS K8S-MX motherboard with SIS 760 integrated graphics on board and I am running Kanotix 64 Linux.
I have it running well for everything I need except games and multimedia. It seems really sluggish or games just simply crash before they load properly.

It appears that there is no 3D support for this graphics chip.

Have tried

glxinfo in the console



and it appears direct rendering is off (not sure how to enable it or whether it is supported anyway)

I also tried glxgears in the console and it appears that it has a frame rate of


2970 frames in 5.0 seconds = 593.865 FPS
3318 frames in 5.0 seconds = 663.510 FPS
3351 frames in 5.0 seconds = 670.144 FPS
3370 frames in 5.0 seconds = 673.952 FPS
3376 frames in 5.0 seconds = 675.081 FPS
3384 frames in 5.0 seconds = 676.738 FPS
3381 frames in 5.0 seconds = 676.041 FPS
3019 frames in 5.0 seconds = 603.626 FPS
3356 frames in 5.0 seconds = 671.125 FPS
3332 frames in 5.0 seconds = 666.317 FPS

Not sure if this is any good or not. The gears look smooth but I don't know if they should be running much faster


I am not sure whether there is another way to get 3D acceleration working so that the graphics will run fast enough.

I don't really want to buy another graphics card if I can help it as there is no guarantee that will work either.


Here is the info from glxinfo

name of display: :0.0
display: :0 screen: 0
direct rendering: No
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_EXT_import_context, GLX_OML_swap_method, GLX_SGI_make_current_read,
GLX_SGIS_multisample, GLX_SGIX_fbconfig
client glx vendor string: SGI
client glx version string: 1.4
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method,
GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control,
GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group
GLX extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_OML_swap_method,
GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_fbconfig
OpenGL vendor string: Mesa project: www.mesa3d.org
OpenGL renderer string: Mesa GLX Indirect
OpenGL version string: 1.2 (1.5 Mesa 6.2.1)
OpenGL extensions:
GL_ARB_depth_texture, GL_ARB_imaging, GL_ARB_multitexture,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow,
GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp,
GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, GL_ARB_window_pos,
GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_func_separate,
GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
GL_EXT_clip_volume_hint, GL_EXT_copy_texture, GL_EXT_draw_range_elements,
GL_EXT_fog_coord, GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels,
GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_rescale_normal,
GL_EXT_secondary_color, GL_EXT_separate_specular_color,
GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_texture_rectangle,
GL_EXT_vertex_array, GL_APPLE_packed_pixels, GL_ATI_texture_env_combine3,
GL_ATI_texture_mirror_once, GL_ATIX_texture_env_combine3,
GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
GL_MESA_pack_invert, GL_MESA_ycbcr_texture, GL_NV_blend_square,
GL_NV_point_sprite, GL_NV_texgen_reflection, GL_NV_texture_rectangle,
GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SGIX_depth_texture,
GL_SGIX_shadow, GL_SGIX_shadow_ambient, GL_SUN_multi_draw_arrays
glu version: 1.3
glu extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x22 16 tc 0 16 0 r y . 5 6 5 0 0 16 0 0 0 0 0 0 0 None
0x23 16 tc 0 16 0 r y . 5 6 5 0 0 16 8 16 16 16 0 0 0 None
0x24 16 tc 0 24 0 r y . 5 6 5 8 0 16 8 16 16 16 16 0 0 None
0x25 16 tc 0 24 0 r . . 5 6 5 8 0 16 8 16 16 16 16 0 0 No



Any ideas would be a real help

Thanks

Rahish
 
Old 05-09-2006, 05:06 AM   #2
b0uncer
LQ Guru
 
Registered: Aug 2003
Distribution: CentOS, OS X
Posts: 5,131

Rep: Reputation: Disabled
If you're planning to buy a card, then I suggest a radeon newer than 8500, since for them the ATI fglrx drivers seem to work somehow. ATI is just one option. Myself I'd buy an nVidia card because they seem to work even better; but just remember, don't buy the very newest since they do not tend to work for some reason (?). nVidia's drivers are easy to install, too (my own opinion). Check out the HCL (hardware compatibility list) on this site or do some googling to find out if some nice cheap good card is known to work. Many of them do work, but some do not (without magic at least).

Then, if you have a card that's not ATI's nor nVidia's and you can't find drivers for it - try out MESA project. That could save you use google, because I can't remember the exact address now (and I'm not sure if it's a good habit to put direct links here)..but anyway, MESA project aims to give open-source 3d-accel for some cards that do not have a manufacturer's driver for Linux.
 
Old 05-09-2006, 10:49 AM   #3
rahish
LQ Newbie
 
Registered: Feb 2006
Posts: 9

Original Poster
Rep: Reputation: 0
Thanks Bouncer,

Will bear that all in mind. I am already using the mesa drivers I think, unless they are not installed correctly?
If you look at the glxinfo on my first post it appears in the list.

How can I check if the mesa driver is working?

Thanks

Rahish
 
  


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