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Old 11-06-2010, 03:03 AM   #1
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Registered: Nov 2010
Location: central VA
Distribution: Ubuntu 10.10
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a KDevelop4 question for the C++ folks...

I'm a definite newbie with KDevelop, but a solid C++ writer. I am used to Microsoft Visual Studio, where all of the #include paths are pre-defined and dummy-proof. I'm also currently in a C++ class, and due to Vista crashing on me, I have no more Visual Studio.

More specifically, I know (or at least was taught) that ALL C++ programs must #include<iostream>. KDevelop4 tells me it doesn't even know what that is.

Also I always have: using namespace std; to avoid the whole std::cout<< or std::cin>> repetition scenario.

I guess what I'm asking is for a general direction to move in, to make KDevelop4 accept my dialect of C++.

Thanks in advance--
Old 11-06-2010, 06:17 AM   #2
Registered: Mar 2006
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I know (or at least was taught) that ALL C++ programs must #include<iostream>.
Not true, you can have a C++ program without, It'll just be difficult to get any console output, and to give input. 99% of GUI applications don't use iostream.

As for your problem, check that you have devel headers installed (my iostream is at /usr/lib64/gcc/x86_64-pc-linux-gnu/4.4.4/include/g++-v4/iostream). If you have everything installed, then you can specify a custom path for kdevelop to look for any includes (the only way I know how to do this is to hover over the undefined header, a little question popus appears where you can either ignore or select a custom path. Usually though this means that you don't have a -devel environment (read headers) installed.
If using ubuntu, a package called build-essentials should get you up and running.

Old 11-06-2010, 12:43 PM   #3
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Almost all of the writing I do involves input/console output and/or input/output .dat files.

I will definitely check build-essentials (I'm running Ubuntu) and play with it.

I'll post any progress--


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