mmap function returns 0 instead of the address location
Hi all,
I am writing a mmap function for a new socket family. The function looks like the following. The memory that's being mapped is a contiguous block of memory that's allocated by a device driver which is around 2M in size.
/**************************************************************/
int new_socket_mmap(struct file *file, struct socket *sock, struct vm_area_struct *vma)
{
int fd = (int)sock->sk;
NEWSOCK *pNEWSOCK = (NEWSOCK *)fd;
unsigned long start = (unsigned long)vma->vm_start;
unsigned long size = (unsigned long)(vma->vm_end - vma->vm_start);
unsigned long offset = vma->vm_pgoff << PAGE_SHIFT;
int error;
if (offset != 0)
{
return -ENXIO;
}
/* map the whole physically contiguous area in one piece
* hostBuffer is the physical address of the memory that
* needs to be mapped
*/
if ( ( error = remap_pfn_range( vma,
start,
pNEWSOCK->hostBuffer >> PAGE_SHIFT ),
size,
vma->vm_page_prot ) ) < 0 )
{
return error;
}
return 0;
}
/**************************************************************/
Everything seems to work except that when I call the mmap function from a user application, it returns 0 instead of the start address that was mapped. I called the mmap function as below.
if ( pBuffer = (unsigned long *)mmap( 0,
0x00080000,
PROT_READ | PROT_WRITE,
MAP_SHARED | MAP_LOCKED,
fd,
0 ) < 0 )
{
perror( "mmapping" );
exit( 1 );
}
else
{
printf( "0x%X\n", pBuffer );
/* and pBuffer turns out to be 0 */
}
However, if I do a printk at for the "start" variable in the mmap function and hardcode that into the user application (ie. pBuffer = 0xXXXXXXXX), I am able to see the right data that's in the memory (That means the mapping is actually working). So the question is, if the mapping works, how come it returns a 0 instead of the mapped address. Can someone please help me out on this one?
Thanks a lot,
Ben
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