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Old 07-29-2004, 03:15 PM   #16
MadSkillzMan
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ugenn, im trying to PM u but the forums wont let me (no idea why)

Ive finally got a stable linux to screw with, SuSE. Im running xfree86 4.3, and the SMP kernel 2.6.4.

I copied over the driver from winichofer, as well as SiSctrl. I cannot get SiSctrl to function, so i cannot get my dual monitors to function correctly.

Would i have better luck just switching to Xorg? also how hard is that to do? and finally, whats this people are saying about recompiling the kernel with the driver?
 
Old 07-29-2004, 04:10 PM   #17
ugenn
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Sorry buddy, I'm can't help you with the dual mon part. As for xorg, if your distro has it, get the packages from them. I believe all the major distros have switched to xorg since the xf86 licensing fiasco.

For the kernel compiling part, it depends depends on which driver you're referring. Kernel drivers will obviously need the kernel source tree to be built. The X drivers (sis_dri.so and sis_drv.o) require the X source to build.
 
Old 07-30-2004, 01:04 AM   #18
MadSkillzMan
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GOT IT!

I still cant get sisctrl to run...its dependency hell...i killed my install trying to solve it.. yes..suse told me "try reinstalling SuSE to solve the problem".....last time i try to update for that

I had to masacre my XF86Config. took only one shot, worked perfectly! ill figure out DRI and 3D support later....im still happy from my victory here
 
Old 10-04-2004, 08:00 PM   #19
MadSkillzMan
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Ok i hate to digup an old thread...as i was the last poster...

im not on yoper 2.0, SMP kernel 2.6.8.1-2, xfree4.4. whats the status on DRI and sisfb? Yoper complains bout there being no sisfb at startup...well used to until they fixed the splash.

im mainly interested in the billiards game lol and if at all possible quake 3
 
Old 10-05-2004, 06:09 AM   #20
ugenn
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My guess is that the splash uses vesafb by default for rendering and the video ioports are allocated to the vesa driver so whem sisfb tries to reserve those ports, a resource conflict results causing the load failure. You may need to compile sisfb statically to fix this or do w/o splash.
 
Old 10-05-2004, 02:14 PM   #21
MadSkillzMan
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i think i do...i dont have sisfb in the kernel now...or anywhere for that matter..thats not my issue, it loads fine and all, im just curious about the DRI.

now if openGL is not written for sis, how does FooBilliard work?
 
Old 10-06-2004, 02:19 AM   #22
BroX
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I can tell that I have been trying everything to get 3D acceleration working with my SiS card (300 series), and that after the latest update to Xorg-6.8 it is for the first time working well. Tuxracer, Foobillard, and glxgears without a problem. haven't managed to get Cube run smoothly though...

Don't know if I catch the above discussion well, but if you want to use sisfb, make sure not to have any other framebuffer starting during boot. So disable the vesafb in the kernel config. See winisschofer's guide for these details. http://www.winischhofer.net/linuxsisvga.shtml

Last edited by BroX; 10-06-2004 at 02:21 AM.
 
Old 10-06-2004, 07:19 AM   #23
MadSkillzMan
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i just want to be able to get the 3D accelaration to play those games. How did you get to that? is sisfb what i need or what? or do i hafta compile something into the kernel?
 
Old 10-06-2004, 08:05 AM   #24
BroX
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It's all explained best at http://www.winischhofer.net/linuxsisvga.shtml
Quote:
On the 300 series, sisfb on kernel older than 2.6.3 furthermore plays an important role in connection with DRI: Sisfb manages the memory heap used by DRI for 3D texture and other data. This memory management is required for using DRI and has not been implemented into the X driver for the following simple reason: DRI does not necessarily have to be used with X.org/XFree86 only; a quite large part of the DRM/DRI infrastructure is part of the kernel and thus memory management should be in the kernel as well. (For more information, see my DRI page.)

Kernels >= around 2.6.3 do not need sisfb any longer for DRI memory management. The SiS DRM driver has been updated and features a memory manager of its own (which will be used if sisfb is not compiled). So unless you want a graphical console, you don't need sisfb.
 
  


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