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Old 11-14-2006, 04:56 AM   #1
Melz_Dark_Angel
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Registered: Apr 2006
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opengl delay


Hey

I'm having problems with my nvidia card if anyone has any suugestions. Its a quadro4 750, I'm getting over 15000 fps, but I get a horrible lag when using opengl applications. The problem really comes with running shake, every effect I placean effect, even a rotoshape, it takes at least 10 secounds to up the preview display. Which I don't get on lower spec systems. My home computer, running at 3083, only has a secound delay! I'm running gentoo.

Please help! I desperately have to get this sorted out, or it's good bye linux!

Thanks

Mel

Last edited by Melz_Dark_Angel; 11-14-2006 at 04:58 AM.
 
Old 11-14-2006, 11:25 PM   #2
Electro
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OpenGL is very, very intensive for video cards. If video cards do not have high memory bandwidth and high polygon/verticies count, they will be slow. Though the objects can have reduced polygon or verticies count and still provide the same quality.

If you are using glxgears as a benchmark tool, forget it. The utility glxgears only tests if 3D rendering is working.

Consumer or gamer grade video cards are now faster than workstation cards.
 
Old 11-16-2006, 09:25 AM   #3
Melz_Dark_Angel
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Registered: Apr 2006
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Hi, thanks for your reply. I was using glxgears, i didn't realise that. Is there a tool I could use to test the memory bandwidth?

The problem is, is that our previous system was running fedora which exact same hardware. Which ran shake without a problem. However, we changed over to gentoo, and we upgraded to a higher shake version. I can't test the old version on the new system because I license and I can't even get it to install on fedora because it wants libsdtc-3.3 which I'm finding hard to trackdown.

I'm really stuck!
 
  


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