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Old 07-12-2005, 03:48 PM   #1
SubGnostic
LQ Newbie
 
Registered: Mar 2005
Location: 60°N 26°E
Distribution: Slackware 10.1 & Gentoo
Posts: 8

Rep: Reputation: 0
Jaggy game graphics using Radeon 9800


I installed the latest ati drivers, everything is fine except the graphics (in Wolfenstein: Enemy Territory and NWN for example) are a bit jaggier than in windows
Does anyone have ideas to improve the gfx quality?

Using Slackware 10.1, kernel 2.4.29
Specs:
AMD Athlon 2200+
512 RAM
Radeon 9800 128Mb
MSI K7N2 Delta2-LSR nforce2-chipset mobo

first 60 lines of glxinfo:
Code:
glxinfo | head -n 60
name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
    GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
    GLX_EXT_import_context, GLX_OML_swap_method, GLX_SGI_make_current_read,
    GLX_SGIS_multisample, GLX_SGIX_fbconfig
client glx vendor string: ATI
client glx version string: 1.3
client glx extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_ATI_pixel_format_float,
    GLX_ATI_render_texture
GLX extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
    GLX_ARB_multisample
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: RADEON 9800 Pro Generic
OpenGL version string: 1.3.5140 (X4.3.0-8.14.13)
OpenGL extensions:
    GL_ARB_multitexture, GL_EXT_texture_env_add, GL_EXT_compiled_vertex_array,
    GL_S3_s3tc, GL_ARB_depth_texture, GL_ARB_fragment_program,
    GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
    GL_ARB_multisample, GL_ARB_occlusion_query, GL_ARB_point_parameters,
    GL_ARB_point_sprite, GL_ARB_shader_objects, GL_ARB_shading_language_100,
    GL_ARB_shadow, GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp,
    GL_ARB_texture_compression, GL_ARB_texture_cube_map,
    GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
    GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
    GL_ARB_texture_mirrored_repeat, GL_ARB_transpose_matrix,
    GL_ARB_vertex_blend, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program,
    GL_ARB_vertex_shader, GL_ARB_window_pos, GL_ATI_draw_buffers,
    GL_ATI_element_array, GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader,
    GL_ATI_map_object_buffer, GL_ATI_separate_stencil,
    GL_ATI_texture_env_combine3, GL_ATI_texture_float,
    GL_ATI_texture_mirror_once, GL_ATI_vertex_array_object,
    GL_ATI_vertex_attrib_array_object, GL_ATI_vertex_streams,
    GL_ATIX_texture_env_combine3, GL_ATIX_texture_env_route,
    GL_ATIX_vertex_shader_output_point_size, GL_EXT_abgr, GL_EXT_bgra,
    GL_EXT_blend_color, GL_EXT_blend_func_separate, GL_EXT_blend_minmax,
    GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,
    GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
    GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_rescale_normal,
    GL_EXT_secondary_color, GL_EXT_separate_specular_color,
    GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, GL_EXT_texgen_reflection,
    GL_EXT_texture3D, GL_EXT_texture_compression_s3tc,
    GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias,
    GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,
    GL_EXT_texture_rectangle, GL_EXT_vertex_array, GL_EXT_vertex_shader,
    GL_HP_occlusion_test, GL_NV_blend_square, GL_NV_occlusion_query,
    GL_NV_texgen_reflection, GL_SGI_color_matrix, GL_SGIS_generate_mipmap,
    GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp,
    GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
glu version: 1.3
glu extensions:
    GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

Last edited by SubGnostic; 07-13-2005 at 08:23 AM.
 
Old 07-14-2005, 02:34 PM   #2
SubGnostic
LQ Newbie
 
Registered: Mar 2005
Location: 60°N 26°E
Distribution: Slackware 10.1 & Gentoo
Posts: 8

Original Poster
Rep: Reputation: 0
Ha, solved it, after reading an ATI-How-To on www.gmpf.de. Just had to turn FSAA (Full Screen Anti Aliasing) on.
Graphics are smooth, though now the mouse moves with an awful delay in games, half a second or more.
 
Old 07-14-2005, 10:24 PM   #3
Motown
Member
 
Registered: Dec 2003
Location: land of oz
Distribution: centos
Posts: 104

Rep: Reputation: 15
Too bad ATI can't make a linux driver that's worth a damn. I always liked them better than nvidia.
 
  


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