Linux - Hardware This forum is for Hardware issues.
Having trouble installing a piece of hardware? Want to know if that peripheral is compatible with Linux? |
Notices |
Welcome to LinuxQuestions.org, a friendly and active Linux Community.
You are currently viewing LQ as a guest. By joining our community you will have the ability to post topics, receive our newsletter, use the advanced search, subscribe to threads and access many other special features. Registration is quick, simple and absolutely free. Join our community today!
Note that registered members see fewer ads, and ContentLink is completely disabled once you log in.
Are you new to LinuxQuestions.org? Visit the following links:
Site Howto |
Site FAQ |
Sitemap |
Register Now
If you have any problems with the registration process or your account login, please contact us. If you need to reset your password, click here.
Having a problem logging in? Please visit this page to clear all LQ-related cookies.
Get a virtual cloud desktop with the Linux distro that you want in less than five minutes with Shells! With over 10 pre-installed distros to choose from, the worry-free installation life is here! Whether you are a digital nomad or just looking for flexibility, Shells can put your Linux machine on the device that you want to use.
Exclusive for LQ members, get up to 45% off per month. Click here for more info.
|
|
05-16-2006, 01:34 PM
|
#1
|
Senior Member
Registered: Dec 2005
Location: United Kingdom
Distribution: Fedora , Ubuntu, Slackware-Current
Posts: 1,526
Rep:
|
Graphics and CPU Load
Hi Everyone,
I have posted before with concerns about CPU temperature, and I seem to have that resolved (I think). I am just curious now about the termperature vs. load.
I have an nVidia graphics card, FX5500, 256MB, heatsink cooled. During normal web activity and the like, my CPU runs between 30-35C. However, if I run glxgears to examine frame rates, or if a particularly intensive openGL screen saver comes on, the CPU load goes to nearly 100% and the temperature of the CPU jumps quickly to 45-50C. My question is: what is the graphics card doing all this time? Obviously, its running the graphics because, well, they're running. The GPU runs at 400MHz. While I realize that this is not the top of the range graphics card, it is certainly a little on the higher end of average. Why does the CPU have to take so much of the burden when heavy duty graphics are running?
Any thoughts would be appreciated.
Bob
|
|
|
05-16-2006, 01:43 PM
|
#2
|
LQ Guru
Registered: Jan 2002
Posts: 6,042
Rep:
|
A game is a better benchmark tool than glxgears. Though to make sure OpenGL is not using software rendering, run glxinfo and check for the word MESA. If you see MESA, than it is using software rendering. Also make sure renderaccel is on if you are using the nvidia driver.
|
|
|
05-16-2006, 01:54 PM
|
#3
|
Senior Member
Registered: Dec 2005
Location: United Kingdom
Distribution: Fedora , Ubuntu, Slackware-Current
Posts: 1,526
Original Poster
Rep:
|
Thank you for your reply. I do not own any heavy duty games for Linux (I do have HL2, Doom3, Call of Duty, etc. for Windows). I don't really every boot into Windows ay more unless I have to get a file or something.
However, glxinfo produced this, and I do not see the word MESA, and I assume direct rendering is what I am looking for:
Quote:
[bob@localhost ~]$ glxinfo
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.4
server glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
GLX_ARB_multisample, GLX_NV_float_buffer
client glx vendor string: NVIDIA Corporation
client glx version string: 1.4
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGI_swap_control, GLX_NV_float_buffer, GLX_ARB_fbconfig_float
GLX version: 1.3
GLX extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
GLX_ARB_multisample, GLX_NV_float_buffer, GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce FX 5500/AGP/SSE2
OpenGL version string: 2.0.2 NVIDIA 87.56
OpenGL extensions:
GL_ARB_depth_texture, GL_ARB_fragment_program,
GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
GL_ARB_half_float_pixel, GL_ARB_imaging, GL_ARB_multisample,
GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow,
GL_ARB_shader_objects, GL_ARB_shading_language_100,
GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3,
GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle,
GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos,
GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra,
GL_EXT_blend_color, GL_EXT_blend_func_separate, GL_EXT_blend_minmax,
GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader,
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_object,
GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,
GL_EXT_packed_pixels, GL_EXT_paletted_texture, GL_EXT_pixel_buffer_object,
GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
GL_EXT_shared_texture_palette, GL_EXT_stencil_two_side,
GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod,
GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_texture_sRGB,
GL_EXT_timer_query, GL_EXT_vertex_array, GL_HP_occlusion_test,
GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,
GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_copy_depth_to_color,
GL_NV_depth_clamp, GL_NV_fence, GL_NV_float_buffer, GL_NV_fog_distance,
GL_NV_fragment_program, GL_NV_fragment_program_option, GL_NV_half_float,
GL_NV_light_max_exponent, GL_NV_multisample_filter_hint,
GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_pixel_data_range,
GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_register_combiners,
GL_NV_register_combiners2, GL_NV_texgen_reflection,
GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4,
GL_NV_texture_expand_normal, GL_NV_texture_rectangle,
GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3,
GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_program,
GL_NV_vertex_program1_1, GL_NV_vertex_program2,
GL_NV_vertex_program2_option, GL_SGIS_generate_mipmap,
GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow,
GL_SUN_slice_accum
glu version: 1.3
glu extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
|
I would have to research each line to determine what all of that means, but I assume everything is as it should be. I just don't understand why the CPU runs so hot with graphics.
Bob
|
|
|
05-22-2006, 06:19 PM
|
#4
|
LQ Guru
Registered: Oct 2003
Location: Waiheke NZ
Distribution: Ubuntu
Posts: 9,211
Rep:
|
I'll second an interest in this one.
I have Ubuntu Dapper (beta2 but updated since) with ASUS nv6600 (geforce) using the deb packaged driver. As with you, it goes. Games goes ... however I notice thatCPU emp goes up and the load regularily goes above 30%.
Watchine the top utility - the load hits 100% just opening a window. And it is XOrg that takes most of this. Just moving the terminal running tops around runs Xorg's share of the cpu load up to 40%
glxinfo produces similar output to above.
|
|
|
All times are GMT -5. The time now is 05:50 PM.
|
LinuxQuestions.org is looking for people interested in writing
Editorials, Articles, Reviews, and more. If you'd like to contribute
content, let us know.
|
Latest Threads
LQ News
|
|