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-   -   Game Crash via /dev/dsp (https://www.linuxquestions.org/questions/linux-hardware-18/game-crash-via-dev-dsp-265340/)

henryg 12-11-2004 04:44 PM

Game Crash via /dev/dsp
 
How to mitigate this?

When playing Legends
usually at time of a lot of activity
(if not then eventually being playing for a while)

I get a crash with the following message:


segmentation fault at line 3 ./runlegends
grab_native: (path /dev/dsp fd 19)
set_fd in: bufsiz 4096 fmt 0x10 speed 44100 channels 2
set_fd out: bufsiz 1024 fmt 0x10 speed 44100 channels 2


It looks like it is sound related.
Too much sound info coming at once?

I don't get this crash in any other game.

But Linux being Linux - even if the game client indeed buggy
I was wondering if there was any way I could mitigate this
and probably stop getting those crashes.

Sometimes I can go for hours playing and all seems fine
Sometimes first thing I get a crash.

Also if there server is hosted on Linux I get less crashing
then if the server is hosted on Windows for some reason.

Any ideas how to mitigate this?

My sound driver is a:
Multimedia audio controller: Ensoniq ES1371 [AudioPCI-97] (rev 09)

And I think the game runs on artsd - but I am not sure!

henryg 12-12-2004 09:23 AM

anyone?

Glasbeekwi 01-07-2005 06:05 PM

Quote:

Originally posted by henryg
anyone?
I am using the same soundcard as you (ens1371) and the only way to produce this
segmentation fault is start Legends while the soundcard is in use bij another application.
At the moment Legends is not completely bugfree it simply grabs /dev/dsp , looks like
it isn't doing it continouisly so when it repeats grabs dev/dsp it can be in use by itself.
It is just a guess I'm not sure.

henryg 01-08-2005 06:56 AM

I've been trying to run legends on a minimal desktop
which i know wont sabotage the system sound for say notification events.
still crash can occur much later on.
(almost like too much sound at once - and boom! crash)


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