Game Crash via /dev/dsp
How to mitigate this?
When playing Legends usually at time of a lot of activity (if not then eventually being playing for a while) I get a crash with the following message: segmentation fault at line 3 ./runlegends grab_native: (path /dev/dsp fd 19) set_fd in: bufsiz 4096 fmt 0x10 speed 44100 channels 2 set_fd out: bufsiz 1024 fmt 0x10 speed 44100 channels 2 It looks like it is sound related. Too much sound info coming at once? I don't get this crash in any other game. But Linux being Linux - even if the game client indeed buggy I was wondering if there was any way I could mitigate this and probably stop getting those crashes. Sometimes I can go for hours playing and all seems fine Sometimes first thing I get a crash. Also if there server is hosted on Linux I get less crashing then if the server is hosted on Windows for some reason. Any ideas how to mitigate this? My sound driver is a: Multimedia audio controller: Ensoniq ES1371 [AudioPCI-97] (rev 09) And I think the game runs on artsd - but I am not sure! |
anyone?
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Quote:
segmentation fault is start Legends while the soundcard is in use bij another application. At the moment Legends is not completely bugfree it simply grabs /dev/dsp , looks like it isn't doing it continouisly so when it repeats grabs dev/dsp it can be in use by itself. It is just a guess I'm not sure. |
I've been trying to run legends on a minimal desktop
which i know wont sabotage the system sound for say notification events. still crash can occur much later on. (almost like too much sound at once - and boom! crash) |
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