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The utility glxgears is not a benchmark. It is simple program to test if 3D can be rendered. Unreal Tournament or Quake should be used to test the speed of the 3D performance.
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Ah. Well, I don't have either one of the latter, so it's the best I've got

In any case, performance is significantly increased for _all_ 3D apps I've tried, not just glxgears.
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ATI writes very, very poorly software, so if it glitches while it renders the gears, then you should go back to the defaults.
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It's not just the gears that pause either, it's the whole screen

Too bad, was really hoping it'd work.