Course(s) Recommended for Learning Beginning to Advanced Linux?
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Books are sadly out of date often by the time you read them. Most of the info is good, but some is not. Also there are many lenses to view linux through: The sysadmin will have one view; the back-end dev another; the front-end dev another; the old timer, the millenial, the home desktop, the guy running embedded etc.
If you like books I would like to highly recommend The Linux Programming Interface book by Michael Kerrisk. This book provides detailed descriptions of the system calls and library functions that you need in order to master the craft of system programming.
Please review my post #4 in this thread where I mentioned the compilers, how to check for them, as well as some tips about how to start with bash.BOTH of those in my humble opinion seem to be fairly involved programming projects, and also of high complexity for one who is getting started with Linux and development therein.I agree that distro hopping will limit your ability to be able to maintain continuity of development. Meanwhile, one can distro hop on the side and maintain a fixed distro for development. I.e. multi-boot, VM's, or using a throw-away computer for the distro hopping.You can write your own scripts regardless of any window manager, scripts run on Linux, under the OS, and don't necessarily need to have a window manager at all.
Just my two cents here.
Given the tendency of you to persist with the theme of window managers, I'd suggest that you:
Come up to speed on code and script development under Linux.
Explore a concentration under Linux development where you are developing graphical applications.
Decide at that point what you wish to do moving forwards WRT a project about a window manager or desktop environment.
Yes, I believe Window Manager is a good second start, however I never realized scripting is an easier start to go with. Perhaps I may start a thread just based on this. A desktop environment, I would imagine, would be even a bigger project. And look at how many developers are working on something like KDE to do what it has to do, or even XFCE!
Concerning a concentration in graphical things, what would be an example of that?
Last edited by smittyvanilli; 09-19-2019 at 08:06 AM.
Books are sadly out of date often by the time you read them. Most of the info is good, but some is not. Also there are many lenses to view linux through: The sysadmin will have one view; the back-end dev another; the front-end dev another; the old timer, the millenial, the home desktop, the guy running embedded etc.
Does this mean one would have to do research to find out things that are outdated? For example, a particular Nvidia driver that starts proprietary and then gets integrated into the next Linux kernel. One would have to research the latest drivers and see if the drivers are in the kernel to know this.
Yes, I believe Window Manager is a good second start, however I never realized scripting is an easier start to go with. Perhaps I may start a thread just based on this. A desktop environment, I would imagine, would be even a bigger project. And look at how many developers are working on something like KDE to do what it has to do, or even XFCE!
Concerning a concentration in graphical things, what would be an example of that?
When I used the term "graphical applications" I meant to consider looking into things like the development tools and environments for window managers and desktop environments. Because if you are looking to make or modify these types of software, you should familiarize yourself with the tools. I see you have other threads about that topic, so I'll leave it at that. I have no recommendations for specific tools.
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