Which is a better alternative gaming platform: Linux or ReactOS?
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Which is a better alternative gaming platform: Linux or ReactOS?
My observations of both Linux and ReactOS suggest that ReactOS is better for gaming, especially 3D games. Full-screen animation on Linux is really slow and choppy, and this is true for every graphical Linux OS I have tried. ReactOS on the other hand has seamless full-screen 3D animation, if the screensavers are any indication. What are your observations? Have you used ReactOS for gaming, or have you found a Linux distro that has good full-screen animation?
My observations of both Linux and ReactOS suggest that ReactOS is better for gaming, especially 3D games. Full-screen animation on Linux is really slow and choppy, and this is true for every graphical Linux OS I have tried. ReactOS on the other hand has seamless full-screen 3D animation, if the screensavers are any indication. What are your observations? Have you used ReactOS for gaming, or have you found a Linux distro that has good full-screen animation?
Hi Erentigionation.
The working state of ReactOS is still Alpha. I did not think it was even possible to play games on ReactOS yet.
I've tried to install ReactOS before and have only achieved a bootable system once (not talking VM's, here, but physical hardware). Installs of all but the most basic third party software consistently fails. Not sure if I'm just doing something wrong or what, but ReactOS seems very unstable (maybe a Windows pro could make more sense of it, though).
I am pretty sure gaming would not really work on ReactOS. I tried, for instance, installing Doom 3 on ReactOS and could not get it to work, but it worked in WINE on Linux.
If Linux seems slow or incapable of graphics to you, then you are, frankly, doing something wrong. I use Linux for gaming and I work on Linux in a graphically-intense industry. Trust me, 3d graphics and Linux get along just fine!
So many distros* and different hardwares can hit snags, I never got ReactOS working back when I still played with losedough (not to imply ReactOS is proprietary though boasting to run it?)
Now a days I've learned to do a ton of homework before buying anything, this refurbished T420 runs games well even if I wanted to load proprietary ones in a VM.
Got ioquake3 native, works flawlessly. Other than that I don't play much, got RAGE in wine bottle and that's about it.
Seems blizzard games are top notch in wine though, they include optional openGL renderer which performs very well.
About ReactOS I'm not sure, from distrowatch page it looks like nvidia 52.16 is shipped there, but I use 340.96 legacy for wine games.
Maybe it would work better with upgraded driver, not sure, haven't tested.
My observations of both Linux and ReactOS suggest that ReactOS is better for gaming, especially 3D games. Full-screen animation on Linux is really slow and choppy, and this is true for every graphical Linux OS I have tried. ReactOS on the other hand has seamless full-screen 3D animation, if the screensavers are any indication. What are your observations? Have you used ReactOS for gaming, or have you found a Linux distro that has good full-screen animation?
Er, nothing you wrote has any connection to reality
Er, nothing you wrote has any connection to reality
Makes sense to me, quite likely a direct3d game that op is testing performs better in ReactOS due to:
1. Compositing enabled in his DE is making wine perform much worse.
2. He might have auto-installed redistributables in ReactOS and is now comparing them to builtin dll that ship with wine.
i'm sorry to hear reactos still isn't up to the job.
it would be so great!
i thought they considered themselves beta by now...
any others can chime in with experiences with reactos, gaming or not?
from what i tested myself, linux is fine for native games (compiled for linux)
ioquake3,cube engine/red eclipse/cs 1.6
but also windows games that support opengl rendering ut99 runs flawlessly
only problem is windows games direct3d that introduce a significant overhead by needing to translate directx to opengl calls
I'm not a serious gamer and I don't have a particularly powerful system as far as gaming goes but there are a few simple games that I run in Wine without any problems (except for one where the graphics glitch and I end up with a weird translucent overlay of (presumably) one of the texture files over the rendered scene when I put the graphics on the highest quality setting - presumably a Direct3D issue).
CPU: i5-4460
RAM: 4GB
GPU: Intel HD 4600 integrated graphics
It runs one Wine game at 60fps and (the Linux version of) Minecraft at over 30fps (unless it's loading world chunks - then the disk activity sometimes makes the framerate drop badly).
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