Linux - GamesThis forum is for all discussion relating to gaming in Linux.
Welcome to LinuxQuestions.org, a friendly and active Linux Community.
You are currently viewing LQ as a guest. By joining our community you will have the ability to post topics, receive our newsletter, use the advanced search, subscribe to threads and access many other special features. Registration is quick, simple and absolutely free. Join our community today!
Note that registered members see fewer ads, and ContentLink is completely disabled once you log in.
If you have any problems with the registration process or your account login, please contact us. If you need to reset your password, click here.
Having a problem logging in? Please visit this page to clear all LQ-related cookies.
Introduction to Linux - A Hands on Guide
This guide was created as an overview of the Linux Operating System, geared toward new users as an exploration tour and getting started guide, with exercises at the end of each chapter.
For more advanced trainees it can be a desktop reference, and a collection of the base knowledge needed to proceed with system and network administration. This book contains many real life examples derived from the author's experience as a Linux system and network administrator, trainer and consultant. They hope these examples will help you to get a better understanding of the Linux system and that you feel encouraged to try out things on your own.
Click Here to receive this Complete Guide absolutely free.
Originally posted by LavaDevil94 pe2338, you dont need a windoze installation, you just need the mohaa data files.
yeah, but those files are not accesible dirrectlly from the cd in order to copy them on the hdd. (or there is no tool provided, or I forgot what I read in the README, though I doubt it OR I could be too lazy to browse the MOHAA cds to find the files and copy them manually)
If you know is the later case then please tell me...
Originally posted by guardian653 As for the question on porting games, unless it had portability in mind it would be hard to port; especially if they used DirectX only.
That is indeed a sad story.. There are open source initiatives like libSDL, OpenGL to allow games to be portable. Games written with these subsystems have more potential to be ported.
Originally posted by guardian653 People stuck with OSS can't have more than one application use the sound
I don't experience these problems though. I've replaced my onboard sound with a proper sound card, and everything seams to work a lot better (also in Windows XP) But my onboard was capable of producing multiple sounds at once too. (ie. mixing it)
I've noticed that a lot of games only work if you open some permissions on the /dev/audio, /dev/mixer and /dev/dsp devices. Games like RTCW seam to write directly to the file, instead of using a sound server, like artsd. This behavour gave me a lot of headaches.
Originally posted by guardian653 WineX runs stuff, but in my opinion, sucks.
I haven't been able to run WineX at all. It seriously doesn't solve all problems.
Yeah, there's infinite amounts of Pacman clones. Or you could always emulate the ZXSpectrum(no legality questions, roms are all public domain), it's one of the oldest and simplest video game systems, there must be an emulator.
As for games I'd like to see ported:
Halo(but it'll never happen, M$)
Half-Life & Counter-Strike
Half-Life2(when it comes out, of course)
Even though winex runs some of these games fine, native games always run better.
I would really like to see Half-Life 2 running natively on Linux. I know it's not going to happen from what Valve says, but it would be a great success for the whole Linux community if a game as relevant as HL2 will surely be had native Linux version.