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Old 11-25-2017, 02:16 AM   #1516
SCerovec
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Mekorama for Android - i would support the developer by an one off amount ^_^

Also, and newbie grade Android emulator would be nice too
 
Old 11-25-2017, 12:20 PM   #1517
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Elderscrolls (ES) games. ES3 has OpenMW. But there's not much alternative for ES5, ES6, or ES online.

Last edited by sag47; 11-25-2017 at 12:22 PM.
 
Old 02-12-2018, 01:38 PM   #1518
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i got the sims for linux years ago. bought it bundled with mandriva box xset. unfortunately i can no longer get it to run on any linux distro
but would love to run it again
 
Old 06-20-2018, 12:57 PM   #1519
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All of them
 
Old 08-24-2018, 06:53 AM   #1520
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I've been watching this thread for years.. I've also been looking to play more games in GNU+Linux for years. Well, it looks like Valve Software just moved the ball forward with a huge drop kick! Steam Play using Proton, an open source version of Winehq.org, is allowing Windows games to run in steam. This great post has a link to a doc where testing results are being collected:
https://www.gamingonlinux.com/articl...x-gaming.12412

As always - Get your Freedom on! Switch to GNU+Linux today!
 
Old 09-01-2018, 08:57 PM   #1521
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Street Fighter V and The King of Fighters XIV!
 
Old 10-02-2018, 03:51 PM   #1522
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The fallout series and the elder scroll series. Those alone will let me play for years...
 
Old 10-02-2018, 04:17 PM   #1523
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Quote:
Originally Posted by Goro Daimon View Post
Street Fighter V
That was actually announced at one point.
 
Old 10-23-2018, 05:54 PM   #1524
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Would a thread for creating an howto/tutorial/code on making such games be worthwhile?
I fall into the 'Myst, Riven, Exiles III, Uru, Uru - Path of the Shell, Myst IV, Myst V' group; immersive, video puzzles. Not big on the shoot'em ups, to each their own.
Maybe user driven linux game development is in order as an alternative to the multi-billion dollar choice.
Maybe something on the order of the games included with kde, but to a more 3d level.
Seems as though there are quite a few experts; some who have experience in the nuts and bolts of HD puzzle games.
Something very basic to start and gradually build a GNU/Linux game development platform where those with great ideas can come together and create.
Maybe a venture for those of us who are retired and on fixed incomes.
Many moons ago I remember getting free time on mainframes by the CS dept. to identify ways to crack into the os accounting.
But the code was relatively simplistic and more at finding chinks in armor. Then cam e colossal cave and I was hooked.

Last edited by linux91; 10-23-2018 at 06:59 PM. Reason: Clarification
 
Old 10-23-2018, 05:57 PM   #1525
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This is a good option:

http://love2d.org/

If you don't like Lua, you can use Moonscript.

This is good too:

https://godotengine.org/

Last edited by dugan; 10-23-2018 at 06:04 PM.
 
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Old 10-23-2018, 08:22 PM   #1526
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GNU/Linux Game Code Development HowTo/Tutorial

I was having second thoughts about posting but your response was outstanding! That's the idea!
There must be so much information that could be pulled together.
Godot looks very interesting.
There are many games that we could build and enjoy playing just by getting creative minds together.

But since I've broached the issue there is one game idea that may seed others...
As a starting example, I had a thought involving the end-all of all associative puzzles.
Extremely complex but if coded right, it could have far reaching rewards using the most curious, inquisitive, clever, and perceptive minds in the world.
The challenge, how to make the game fun almost to the point of being addictive, out of dry data. The theme, plot and scenarios are all based on a path, much like a path through woods and villages (likely too simplistic, but to make the point) with a variety of cross-connections that lead to new scenarios/challenges.
The 'path' is the primary structure sequence of the human genome.
The challenge would involve creating a 3d world using the primary sequence as the plot and the various challenges to identifying how the sequences fit together presented as scenarios to be solved and be engrossingly entertaining even to a casual player.

To further the example, for those interested, the first person players could represent transcriptases, scenarios change as the game progresses representing supercoiling/proteins bringing parts of the path together creating new paths and shortcuts and scnearios. Codons are gatekeepers and trolls. The hordes are represented by uncontrolled replication. And so on.
Here's a possible scenario: Researchers need to determine what genetic events lead to/involved with a [pick your disorder/disease]. The researchers have some empirical data that they submit to this genome world game and let the gamers do the heavy lifting. The trick is to get the gamers to play the game unaware that the code is based on the genetic information, it's just a game. Winning the scenarios provides the gamer with status points, while the results offer insights/solutions to the researcher.
If you asked me whether this was possible 40 years ago I would have had serious doubts. But after seeing what has been done by enthusiasts with GNU/Linux, creating the best OS in the world, With the right people, I really think this could work.
Whether it's base pairs or binary, what do coders do best?

Last edited by linux91; 10-23-2018 at 08:35 PM. Reason: typos
 
Old 10-24-2018, 04:35 PM   #1527
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@linux91,
did you consider the game ortorobot (puzzle)?
it's made in love (lua)
 
Old 10-24-2018, 04:37 PM   #1528
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I'm picturing your idea as something like this:

https://en.wikipedia.org/wiki/Once_Upon_a_Time..._Life
 
Old 10-25-2018, 12:53 PM   #1529
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@SCerovec,
ortorobot (http://stabyourself.net/orthorobot/ ?) looks intriguing from a basis point of view. It may be adaptable to the concept. Whichever game thesis is taken the result will need to be engrossing enough to hold the attention of a casual player to persevere through some pretty daunting paths/scenarios. Seems like orthobot has a good start at keeping the program overhead low. Maybe if there is a way to use context sensitive (natural|fantasy) visuals that aid in solving each scenario as they arise.
 
Old 10-25-2018, 01:05 PM   #1530
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@dugan,
Very Close! OUAT_L has the right idea at a more histological, micoranatomical level. The information found seems to be about an animated series and hardcopies. But it appears to have gotten the right translation of science concepts to a more socially palatable medium. Taking a FOSS approach would allow the project to take on somewhat a life of its own (pun not intended).
 
  


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