What's the definitive way to know if GL is working or not?
At a console type the following: glxinfo | grep direct if it replies with direct rendering: Yes. Then GL _should_ be working.
-From Linux Gamers' FAQ. |
try running "glxgears"... if it works, you're set... i think...
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Yes. If glxgears is working, then GL is working. If glxinfo reports Direct rendering: Yes, the GL is working *with* 3D acceleration.
Yves. |
What about GLUT. What is a definitive way of detirmining that GLUT is installed properly. And if it is installed properly, why don't some games see it and compile properly?
azraelder |
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Thats right, and it is needed to compile opengl games and apps. It is very frustrating when I see a very cool opengl game such as Tux-a quest for herring appear to configure properly only to give the error "undefined reference to glutinitwindowposition" or something similer.
Some Glut applications seem to go ok, others don't. I don't understand why. It is a shame because it is a very powerful toolkit for some very nice effects. azraelder |
Quote:
http://www.linuxquestions.org/questi...oto=nextoldest try bumping the thread (by asking him to post what he did to get glut working right)... from his last post, i gather it might have had something to do with library links, but i'm not sure... Quote:
here's a couple other threads you can look into: http://www.linuxquestions.org/questi...threadid=29387 http://www.linuxquestions.org/questi...oto=nextoldest i hope this helps... good luck... |
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