In Unreal Tournament 2004, some of the maps that I install are corrupted for some reason. Some of the maps that I got from the CD were corrupted and gave me the:
Code:
Shiva:~/.ut2004# ./ut2004
ReadFile beyond EOF 0+4/0...
History:
Exiting due to error
Message. Is this normal!?
I have to guess and check each map. Some maps work! I get this message before the next map in the list gives me a ReadFile EOF error:
Code:
Shiva:~/.ut2004# ./ut2004
Exporting DM-zX-Matrix-Arena.....Successful!
ReadFile beyond EOF 0+4/0...
History:
Exiting due to error
I have the latest patch (3355) and I applied the patch AFTER I installed that Collectors edition tar.bz2 file. Here are my logs:
Code:
ScriptLog: GameInfo::InitGame : bEnableStatLogging True
Log: Browse: NvidiaLogo.ut2?Name=LinuxKing!?Class=Engine.Pawn?Character=Thannis?team=255?Sex=M
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 33837->33834; refs: 349964
Log: Game class is 'CinematicGame'
Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 5.615225...
ScriptLog: GameInfo::InitGame : bEnableStatLogging True
Log: Created and initialized a new SDL viewport.
Log: Exporting DM-zX-Matrix-Arena.....Successful!
Warning: Missing Cubemap Cubemap AW-Cubes.Cubes.MesaEnv2
Warning: Missing Cubemap Cubemap AW-Cubes.Cubes.MesaEnv1
Critical: ReadFile beyond EOF 0+4/0
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing USDLClient::ShutdownAfterError
Exit: Exiting.
Log: FileManager: Reading 0 GByte 54 MByte 934 KByte 425 Bytes from HD took 0.654227 seconds (0.226819 reading, 0.427408 seeking).
Does anyone have any ideas on how to solve this [certain] map ReadFile EOF problem?