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-   -   UT2004 segfaults at start (https://www.linuxquestions.org/questions/linux-games-33/ut2004-segfaults-at-start-267724/)

keripukki 12-18-2004 10:14 AM

UT2004 segfaults at start
 
I can't start UT2004, it always crahes immediately. I have ATI Drivers version 3.14.6. I've also tried with 3.14.1 but same result. It seems that demo on full version both crash. I found this from log file:
Code:

Log: Log file open, Sat Dec 18 17:36:39 2004
Init: Name subsystem initialized
Init: Version: 3339 (128.29)
Init: Compiled: Nov 13 2004 05:57:06
Init: Command line:
Init: (This is Linux patch version 3339.0)
Init: Character set: Unicode
Init: Base directory: /opt/ut2004/System/
Init: Ini:UT2004.ini  UserIni:User.ini
Init: Build label: UT2004 Build UT2004_Build_[2004-11-11_10.48]
Init: Object subsystem initialized
Warning: Missing Class Class Editor.TransBuffer
Log: Initializing OpenGLDrv...
Log: binding libGL.so.1
Log: Game class is 'GameInfo'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 19.447714...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Browse: NvidiaLogo.ut2?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 33578->33577; refs: 348049
Log: Game class is 'CinematicGame'
Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 22.536099...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Created and initialized a new SDL viewport.
Log: ALAudio: Using ALC_EXT_capture to record audio.
ScriptLog: New Player Player id=4093d4a60bf57da93379e121dcd27499
Log: TTS: No output filename specified.
Log: Enter SetRes: 800x600 Fullscreen 1
Log: OpenGL
Log: GL_VENDOR    : ATI Technologies Inc.
Log: GL_RENDERER  : RADEON 9600 Generic
Log: GL_VERSION    : 1.3.4641 (X4.3.0-3.14.6)
Log: OpenGL: Device supports: GL
Log: OpenGL: Device supports: GL_EXT_bgra
Log: OpenGL: Device supports: GL_ARB_texture_compression
Log: OpenGL: Device supports: GL_EXT_texture_compression_s3tc
Log: OpenGL: Device supports: GL_ARB_texture_cube_map
Log: OpenGL: Device supports: GL_ARB_texture_env_combine
Log: OpenGL: Device supports: GL_ATIX_texture_env_combine3
Log: OpenGL: Device supports: GL_ATI_texture_env_combine3
Log: OpenGL: Device supports: GL_ARB_texture_env_crossbar
Log: OpenGL: Device supports: GL_EXT_texture_lod_bias
Log: OpenGL: Device supports: GL_ARB_multitexture
Log: OpenGL: Device supports: GL_ATI_vertex_array_object
Log: OpenGL: Device supports: GL_ATI_element_array
Log: OpenGL: Device supports: GL_ATI_map_object_buffer
Log: OpenGL: Device supports: GL_ARB_multisample
Log: OpenGL: Device supports: GL_EXT_texture_filter_anisotropic
Log: OpenGL: Device supports: GL_ARB_vertex_buffer_object
Log: OpenGL: Device supports: GL_ARB_fragment_program
Log: OpenGL: Device supports: GL_ARB_vertex_program
Log: OpenGL: C32 RGB888 Z24 S0
Log: OpenGL: Level of anisotropy is 1.000000 (max 16.000000).
Log: OpenGL: Have 0 multisamples buffers, 0 samples.
Log: OpenGL: Failed to get a multisample GL context
Log: OpenGL: Forcibly disabled pixel shaders.
Log: Startup time: 26.031294 seconds
Log: Precaching: NvidiaLogo.LevelInfo0
Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes
Log:
Developer Backtrace:
Log: [ 1]  ./ut2004-bin [0x85bfc81]
Log: [ 2]  /lib/libpthread.so.0 [0xb7f87e03]
Log: [ 3]  [0xffffe420]
Log: [ 4]  ./ut2004-bin(_ZN22FOpenGLRenderInterface16SetVertexStreamsE13EVertexShaderPP13FVertexStreami+0x229) [0x8721e29]
Log: [ 5]  ./ut2004-bin(_ZN12FBspDrawList6RenderEP15FLevelSceneNodeP16FRenderInterface+0x250) [0x8527390]
Log: [ 6]  ./ut2004-bin(_Z11RenderLevelP15FLevelSceneNodeP16FRenderInterface+0xeb0) [0x833cc00]
Log: [ 7]  ./ut2004-bin(_ZN15FLevelSceneNode6RenderEP16FRenderInterface+0x66c) [0x8323b2c]
Log: [ 8]  ./ut2004-bin(_ZN16FPlayerSceneNode6RenderEP16FRenderInterface+0x1da) [0x8327eba]
Log: [ 9]  ./ut2004-bin(_ZN11UGameEngine4DrawEP9UViewportiPhPi+0x9be) [0x8243aee]
Log: [10]  ./ut2004-bin(_ZN12USDLViewport7RepaintEi+0x56) [0x87127f6]
Log: [11]  ./ut2004-bin(_ZN10USDLClient4TickEv+0x159) [0x8710a19]
Log: [12]  ./ut2004-bin(_ZN11UGameEngine4TickEf+0x52a) [0x82484ba]
Log: [13]  ./ut2004-bin(_ZN9CMainLoop7RunLoopEv+0x108) [0x815bc08]
Log: [14]  ./ut2004-bin [0x815362f]
Log: [15]  ./ut2004-bin(main+0x2c8f) [0x814f63f]
Log: [16]  /lib/libc.so.6(__libc_start_main+0xc0) [0xb7d1e480]
Log: [17]  ./ut2004-bin(readdir+0x99) [0x814c781]
Log: Unreal Call Stack: FOpenGLVertexStreamATI_VAO::Cache <- FOpenGLRenderInterface::SetVertexStreams
<- FBspDrawList::Render <- RenderLevel <- FLevelSceneNode::Render
<- FPlayerSceneNode::Render <- UGameEngine::Draw <- USDLViewport::Repaint
<- USDLClient::Tick <- ClientTick <- UGameEngine::Tick
<- UpdateWorld <- MainLoop
Exit: Exiting.
Log: FileManager: Reading 0 GByte 56 MByte 619 KByte 1001 Bytes from HD
 took 17.336214 seconds (3.263372 reading, 14.072842 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Sat Dec 18 17:37:06 2004



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