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deadjoebob 03-01-2004 02:36 PM

UT2004 Graphics Problem: Artifacts Everywhere (ATI Radeon Mobility 7500)
 
I have DRI set up and working properly. When I try and play the UT2004 demo, the graphics are all distorted by shapes of odd textures (artifacts) protruding from surfaces and characters. Also, the fonts are very small and unfriendly to read. I have a Radeon 7500 M7 mobility. Unreal Tournament GOTY Edition works beautifully on here. Aside from the fonts and artifacts, UT2004 will run great. Any ideas on getting this fixed?

LavaDevil94 03-01-2004 03:06 PM

maybe you could update your dri and see if they fixed this?

deadjoebob 03-01-2004 04:47 PM

It's quite recent. From the looks of the tech forums on Unreal's site, it seems that ATI cards are having a hell of a time with most gaming in general. I might just be out of luck.

LavaDevil94 03-01-2004 05:11 PM

you could try the XiG drivers (do a search, i forgot the website name, sorry), but they cost money, so beware.

deadjoebob 03-01-2004 05:17 PM

Eeee... Money? Do I look like a Windows user? ;)

Mytherall 03-01-2004 10:23 PM

load it in the konsul, I'm betting you will get an error. That you can use to fix the problem.

Mytherall 03-02-2004 08:24 AM

btw I have an ati Mobility 7500, I got 2k4 to work on SuSE

but stupid question which driver are you useing, I forgot which one I was useing in SuSE.


btw if I remember when u have the problems but u can load it you can run it in safemode and it looks like quake 2.

Mytherall 03-02-2004 05:19 PM

Text is to blured to read but I got rid of the artifacts by installing the newest version of Xfree and DRI

But it runs at about 1/3 the speed of in windows...

Code:

tux root # glxinfo
name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
    GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
    GLX_EXT_import_context, GLX_SGI_make_current_read, GLX_SGIS_multisample
client glx vendor string: SGI
client glx version string: 1.2
client glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
    GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method,
    GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control,
    GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
    GLX_SGIX_visual_select_group
GLX extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_swap_control,
    GLX_MESA_swap_frame_usage, GLX_SGI_video_sync, GLX_SGIS_multisample,
    GLX_SGIX_visual_select_group
OpenGL vendor string: Tungsten Graphics, Inc.
OpenGL renderer string: Mesa DRI Radeon 20030328 AGP 1x x86/MMX/SSE2 TCL
OpenGL version string: 1.2 Mesa 6.1
OpenGL extensions:
    GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture,
    GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
    GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
    GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,
    GL_ARB_transpose_matrix, GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra,
    GL_EXT_blend_color, GL_EXT_blend_logic_op, GL_EXT_blend_minmax,
    GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,
    GL_EXT_compiled_vertex_array, GL_EXT_convolution, GL_EXT_copy_texture,
    GL_EXT_draw_range_elements, GL_EXT_histogram, GL_EXT_packed_pixels,
    GL_EXT_polygon_offset, GL_EXT_rescale_normal, GL_EXT_secondary_color,
    GL_EXT_separate_specular_color, GL_EXT_subtexture, GL_EXT_texture,
    GL_EXT_texture3D, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias,
    GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,
    GL_EXT_texture_rectangle, GL_EXT_vertex_array, GL_APPLE_packed_pixels,
    GL_ATI_texture_env_combine3, GL_ATI_texture_mirror_once,
    GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,
    GL_MESA_ycbcr_texture, GL_MESA_window_pos, GL_NV_blend_square,
    GL_NV_light_max_exponent, GL_NV_texture_rectangle,
    GL_NV_texgen_reflection, GL_SGI_color_matrix, GL_SGI_color_table,
    GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
    GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod
glu version: 1.3
glu extensions:
    GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

  visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
 id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------
0x23 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  0  0  0  0  0  0 0 None
0x24 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
0x25 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  0 16 16 16 16  0 0 Slow
0x26 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  0 0 Slow
0x27 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  0  0  0  0  0  0 0 None
0x28 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
0x29 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  0 16 16 16 16  0 0 Slow
0x2a 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  0 0 Slow
0x2b 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  0  0  0  0  0  0 0 None
0x2c 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
0x2d 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  0 16 16 16 16  0 0 Slow
0x2e 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  0 0 Slow
0x2f 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  0  0  0  0  0  0 0 None
0x30 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
0x31 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  0 16 16 16 16  0 0 Slow
0x32 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  0 0 Slow

tux root # glxgears
4633 frames in 5.0 seconds = 926.600 FPS
5268 frames in 5.0 seconds = 1053.600 FPS
5268 frames in 5.0 seconds = 1053.600 FPS
5269 frames in 5.0 seconds = 1053.800 FPS
5263 frames in 5.0 seconds = 1052.600 FPS


deadjoebob 03-02-2004 09:50 PM

I installed the new XFree and there are no more artifacts. Excellent!

Mytherall 03-02-2004 09:52 PM

What are your frame rates like?

(if you don't know how)

~ (to bring up the consul)

then

stat fps

deadjoebob 03-05-2004 05:17 PM

Sadly, with a lot of things disabled (the things that make UT2004 great), I'm getting about 15 - 25 FPS. :/

You?

Mytherall 03-05-2004 05:22 PM

in a large open area about 9

running around in the dm map about the same as you

the corner in the ctf on the right side by the flag 80-120 :bulb: (it's higher frame rates then stareing at a wall)

I'm trying to tweak modules things to raise the frame rates I'll let u know if i have any sucess

kev^ 03-12-2004 09:26 PM

I'm also searching throughout the net (GOOGLIZOR!) for people who have this optimization problem of ati cards. in closed areas, I hit around 40fps but with action around, as low as 20fps of average. Same game, same configurations, on windows: 80fps average.

This is when I wish ATI could put more "love" into their linux drivers by optimizing them. Cause of these things it forces me to have windows on my system. gg you money making bastards of today's market.

"I'm Kent Brockman and this was, my 2 cents!"

r33t 03-22-2004 06:09 AM

I had the same grafix artifacts on my presario 2811ea notebook with the ATI radeon 7500 mobility. Then I updated my gentoo to the newest XFree 4.3.99 and now I have no artifacts anymore...so far so good. But my framerates are so miserable, it's not even worth to play it.
Game works fine and fast even with "Medium" settings in windows...anybody found out how to solve this?
thanks!

PredatorX 04-10-2005 08:46 AM

Hi there,

Seems like an old thread, but I also have the miserable frame rates on my Radeon 9700.
Anyone got an answer yet?
I am running Suse 9.2 with drivers from 2 months back for xorg 6.8.

Any tips very welcome, I want to dump that Mickey OS as well!

crazytigger 04-13-2005 12:52 AM

Ive been wanting to get the 3d working on my ATI Radeon mobility whatchamacallit for ages - its the IGP 320m - all that DRI and kernel building stuff looks waaaay hard.. Im using Mandrake 10 at the moment but ive downloaded the new slackware, im hoping it'll be easier to build a kernel under it because i dont need a "mandrake" kernel - hopefully anyway..

Like predatorX said .. any tips would be appreciated

PredatorX 04-13-2005 06:21 AM

Hi guys,

I tried the the latest drivers for Suse, 8.10.12 I believe.
Seems Ati finally did their home work, since my frame rate is lots better!
I can even play UT2004 on 1 screen and watch a background on the other :)!

To crazytigger: It states here that the IGP should be supported in X http://who.is.free.fr/wiki/index.php?IGP%20320M.
I don't have a card so do not know how to make it work.
Seems you have to configure X properly.

So then it seems you would not have to recompile your kernel.
It's been some time since I used Mandrake, but I think it has a modular kernel and tries upgrades automatically.
This hides kind of what happens.
Never used Slack, but it seems closer to Unix, little like gentoo, with a lot of manual stuff for configuration.
That might clear up how thinks work, you will see configuring and compiling a kernel is not such a big deal.

I'm sure you can get your card to work, just keep on looking and trying!
We'll help :).

If you want a smooth crispy automated Linux, my guess is to try Suse 9.2.
I love it!

Cheers !


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