Unreal Tournament GOTY audio trouble
Just installed the classic Unreal Tournament Game of the Year Edition on my Dell e1405 (Ubuntu 7.10) laptop. It manages to run, but the sound is all choppy and stuff - making it virtually unplayable. Google shows that several people with the snd_hda_intel driver have had similar issues, but I haven't managed to find a fix. So I'm wondering if anyone has any ideas about things I can try to get the sound working properly on this game, which I would really love to be able to play on my laptop. :)
Code:
win32sux@candystore:~$ lspci | grep Audio |
You could try the generic sound driver. Normally this doesn't sound as good but it might be better than what you have at the moment.
You need to edit ~/.loki/ut/System/UnrealTournament.ini. In the [Engine.Engine] section put a ; in front of the ALAudio line and make a new line AudioDevice=Audio.GenericAudioSubsystem: [Engine.Engine] ... ;AudioDevice=ALAudio.ALAudioSubsystem AudioDevice=Audio.GenericAudioSubsystem ... Then try it out. I usually find that there is more hiss with this driver though. |
Thanks for the reply! Okay, I made the change you suggested. Unfortunately, the sound didn't improve (it's still really choppy and with like a weird echo or something). An interesting thing, though, is that with AudioDevice=Audio.GenericAudioSubsystem the game moves much more naturally. When I set it back to AudioDevice=ALAudio.ALAudioSubsystem it's clear that everything moves WAY too fast. This includes the startup animation, the animated menu before entering a Rocket Arena, the game itself, etc.
I'm thinking I should leave it set on AudioDevice=Audio.GenericAudioSubsystem as you suggested, and maybe try experimenting by editing the [Audio.GenericAudioSubsystem] section, but I'm not sure. What do you think? It currently looks like this: Code:
[Audio.GenericAudioSubsystem] EDIT: The excessive graphic speed problem seems to occur somewhat randomly. I've got it set on AudioDevice=Audio.GenericAudioSubsystem and it's happening again. In the game I have the game speed set to 50% and it's still insanely fast sometimes. If I knew for sure it was a separate issue I wouldn't even have brought it up here but I think it's related. EDIT #2: Just tried playing with the True/False options in the [Audio.GenericAudioSubsystem] and didn't have any luck. EDIT #3: If I set UseSound=False ini the [Engine.GameEngine] section, the graphics become super smooth, and the speed craziness disappears. Of course, there's no sound with that option set. =/ |
The game speed is affected a lot by the cpu type. Speedstep is the main culprit and makes the game run at wrong speed.
You can get around this with using '-cpuspeed xxxx' in the startup command. You should set it to the high speed that your cpu runs at. I dont remember if you need to put '-cpuspeed=xxx' or without =. I don't think changing the audio options will work. You could try maybe using one of the sound system wrappers for the game. I.e. like 'artsdsp UT' for kde or similar for alsa or gnome. You might need to edit the startup script for this. |
Thanks for the support, dive - I really appreciate it!
I've been messing around with this issue on and off since yesterday without much luck. Considering how non-critical this is, I'm gonna throw in the towel. I've still got the GNU/Linux desktop where I used to play this game before, so I'll probably just install it there to get my UT dose every once in a while. Having a properly-running UT on my laptop would be lovely, but it's not something I'm gonna lose any sleep over if it won't work. It's all good, and once again, thanks! |
No problem. Pity we couldn't get it working though, :/
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Try this
I'm trying to get it run, until now I found this to make the sound clear but now it's kinda slow motion (only the sound)
$sudo apt-get install alsa-oss run it as $aoss ut Any clues on how to speed up sound? |
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