rtcw help signal 11?
hi ppl,
Im kinda nw to linux and have recently ditched windows :-D Im running mandrake 9.1 with nvidia drivers for my ge-force 440mx on an nforce2 mainboard I installed return to castle wolfenstien a few weeks ago and it was running fine. Now it crashes randomly. I ran it from a command shell and it gave me the following output. again it was working fine and the crashed and exited. Wolf 1.4 linux-i386 Nov 5 2002 ----- FS_Startup ----- Current search path: /root/.wolf/main /mnt/shares/games/wolfenstein/main/sp_pak4.pk3 (21 files) /mnt/shares/games/wolfenstein/main/sp_pak3.pk3 (14 files) /mnt/shares/games/wolfenstein/main/sp_pak2.pk3 (232 files) /mnt/shares/games/wolfenstein/main/sp_pak1.pk3 (1342 files) /mnt/shares/games/wolfenstein/main/pak0.pk3 (4775 files) /mnt/shares/games/wolfenstein/main ---------------------- 6384 files in pk3 files execing default.cfg couldn't exec language.cfg execing wolfconfig.cfg couldn't exec autoexec.cfg Hunk_Clear: reset the hunk ok Bypassing CD checks ----- Client Initialization ----- Cmd_AddCommand: map_restart already defined ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- ...loading libGL.so: Initializing OpenGL display ...setting mode 3: 640 480 Using XFree86-VidModeExtension Version 2.2 XF86DGA Mouse (Version 2.0) initialized XFree86-VidModeExtension Activated at 1280x480 Using 8/8/8 Color bits, 24 depth, 0 stencil display. GL_RENDERER: GeForce4 MX 440/AGP/SSE/3DNOW! Initializing OpenGL extensions ...using GL_S3_s3tc ...ignoring GL_EXT_texture_env_add ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...using GL_NV_fog_distance XF86 Gamma extension initialized GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce4 MX 440/AGP/SSE/3DNOW! GL_VERSION: 1.4.0 NVIDIA 44.96 GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB _texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_textu re_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_tra nspose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_po s GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_E XT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_dr aw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_se condary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EX T_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_te xture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_textur e_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_l od_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_li ght_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_s prite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine 4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_ NV_vertex_program GL_NV_vertex_program1_1 GL_NVX_ycrcb GL_SGIS_generate_mipmap G L_SGIS_multitexture GL_SGIS_texture_lod GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 2 PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits) MODE: 3, 640 x 480 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits CPU: rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 0 picmip2: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: disabled compressed textures: enabled ATI truform: disabled NV distance fog: enabled Fog Mode: GL_EYE_RADIAL_NV Initializing Shaders ...loading 'scripts/ai.shader' ...loading 'scripts/alpha.shader' ...loading 'scripts/blacksmokeanim.shader' ...loading 'scripts/blacksmokeanimb.shader' ...loading 'scripts/characters.shader' ...loading 'scripts/clipboard.shader' ...loading 'scripts/common.shader' ...loading 'scripts/cursorhints.shader' ...loading 'scripts/decals.shader' ...loading 'scripts/eerie.shader' ...loading 'scripts/expblue.shader' ...loading 'scripts/explode1.shader' ...loading 'scripts/fijets.shader' ...loading 'scripts/firest.shader' ...loading 'scripts/flamethrower.shader' ...loading 'scripts/funnel.shader' ...loading 'scripts/gfx.shader' ...loading 'scripts/heat.shader' ...loading 'scripts/lights.shader' ...loading 'scripts/liquid.shader' ...loading 'scripts/maxx.shader' ...loading 'scripts/menu.shader' ...loading 'scripts/metal.shader' ...loading 'scripts/models.shader' ...loading 'scripts/netest.shader' ...loading 'scripts/oldwolf.shader' ...loading 'scripts/organics.shader' ...loading 'scripts/particle.shader' ...loading 'scripts/q3view.shader' ...loading 'scripts/sfx.shader' ...loading 'scripts/signs.shader' ...loading 'scripts/skin.shader' ...loading 'scripts/sky.shader' ...loading 'scripts/solo.shader' ...loading 'scripts/surfaces.shader' ...loading 'scripts/terrain.shader' ...loading 'scripts/test.shader' ...loading 'scripts/twiltb.shader' ...loading 'scripts/twiltb2.shader' ...loading 'scripts/ui.shader' ...loading 'scripts/ui_hud.shader' ...loading 'scripts/ui_notebook.shader' ...loading 'scripts/ui_wolf.shader' ...loading 'scripts/viewflames.shader' ...loading 'scripts/walls.shader' ...loading 'scripts/z_light.shader' ----- finished R_Init ----- ------- sound initialization ------- ------------------------------------ ----- Sound Info ----- sound system is muted 1 stereo 32768 samples 16 samplebits 1 submission_chunk 48000 speed 0x4d7cc000 dma buffer No background file. ---------------------- Sound memory manager started Sys_LoadDll(/mnt/shares/games/wolfenstein/main/uii386.so)... ok Sys_LoadDll(ui) found **vmMain** at 0x4f025778 Sys_LoadDll(ui) succeeded! Parsing menu file:ui/main.menu r_rmse of 0.000000 has saved 12kb Parsing menu file:ui/setup.menu Parsing menu file:ui/controls.menu Parsing menu file:ui/cdkey.menu Parsing menu file:ui/system.menu Parsing menu file:ui/options.menu Parsing menu file:ui/credit.menu r_rmse of 0.000000 has saved 204kb r_rmse of 0.000000 has saved 252kb r_rmse of 0.000000 has saved 264kb Parsing menu file:ui/connect.menu Parsing menu file:ui/quit.menu Parsing menu file:ui/vid_restart.menu Parsing menu file:ui/snd_restart.menu Parsing menu file:ui/rec_restart.menu Parsing menu file:ui/default.menu Parsing menu file:ui/error.menu Parsing menu file:ui/serverinfo.menu Parsing menu file:ui/quitcredit.menu Parsing menu file:ui/resetscore.menu Parsing menu file:ui/buy_pop.menu Parsing menu file:ui/multiplayer_pop.menu Parsing menu file:ui/play.menu Parsing menu file:ui/load.menu Parsing menu file:ui/mods.menu Parsing menu file:ui/briefing.menu UI menu load time = 1274 milli seconds Parsing menu file:ui/ingame.menu Parsing menu file:ui/ingame_controls.menu Parsing menu file:ui/ingame_options.menu Parsing menu file:ui/ingame_system.menu Parsing menu file:ui/ingame_leave.menu Parsing menu file:ui/ingame_player.menu Parsing menu file:ui/ingame_load.menu Parsing menu file:ui/ingame_save.menu Parsing menu file:ui/in_vid_restart.menu Parsing menu file:ui/in_snd_restart.menu Parsing menu file:ui/in_rec_restart.menu Parsing menu file:ui/notebook.menu Parsing menu file:ui/clipboard.menu Parsing menu file:ui/bookz.menu Parsing menu file:ui/bookv.menu Parsing menu file:ui/bookp.menu Parsing menu file:ui/pregame.menu Parsing menu file:ui/test.menu Parsing menu file:ui/ingame_help.menu UI menu load time = 1292 milli seconds --- Common Initialization Complete --- Opening IP socket: localhost:27960 Hostname: localhost IP: 127.0.0.1 Started tty console (use +set ttycon 0 to disable) sv_maxclients will be changed upon restarting. ------ Server Initialization ------ Server: boss1 RE_Shutdown( 0 ) Hunk_Clear: reset the hunk ok ----- FS_Startup ----- Current search path: /root/.wolf/main /mnt/shares/games/wolfenstein/main/sp_pak4.pk3 (21 files) /mnt/shares/games/wolfenstein/main/sp_pak3.pk3 (14 files) /mnt/shares/games/wolfenstein/main/sp_pak2.pk3 (232 files) /mnt/shares/games/wolfenstein/main/sp_pak1.pk3 (1342 files) /mnt/shares/games/wolfenstein/main/pak0.pk3 (4775 files) /mnt/shares/games/wolfenstein/main ---------------------- 12768 files in pk3 files Sys_LoadDll(/mnt/shares/games/wolfenstein/main/qagamei386.so)... ok Sys_LoadDll(qagame) found **vmMain** at 0x4ff9a32c Sys_LoadDll(qagame) succeeded! Gametype changed, clearing session data. ------- BotLib Initialization ------- ------------ Map Loading ------------ trying to load maps/boss1_b0.aas loaded maps/boss1_b0.aas trying to load maps/boss1_b1.aas loaded maps/boss1_b1.aas ------------------------------------- AAS initialized. AAS initialized. ----------------------------------- RE_Shutdown( 0 ) ----- R_Init ----- GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce4 MX 440/AGP/SSE/3DNOW! GL_VERSION: 1.4.0 NVIDIA 44.96 GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB _texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_textu re_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_tra nspose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_po s GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_E XT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_dr aw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_se condary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EX T_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_te xture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_textur e_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_l od_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_li ght_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_s prite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine 4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_ NV_vertex_program GL_NV_vertex_program1_1 GL_NVX_ycrcb GL_SGIS_generate_mipmap G L_SGIS_multitexture GL_SGIS_texture_lod GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 2 PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits) MODE: 3, 640 x 480 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits CPU: rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 0 picmip2: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: disabled compressed textures: enabled ATI truform: disabled NV distance fog: enabled Fog Mode: GL_EYE_RADIAL_NV Initializing Shaders ...loading 'scripts/ai.shader' ...loading 'scripts/alpha.shader' ...loading 'scripts/blacksmokeanim.shader' ...loading 'scripts/blacksmokeanimb.shader' ...loading 'scripts/characters.shader' ...loading 'scripts/clipboard.shader' ...loading 'scripts/common.shader' ...loading 'scripts/cursorhints.shader' ...loading 'scripts/decals.shader' ...loading 'scripts/eerie.shader' ...loading 'scripts/expblue.shader' ...loading 'scripts/explode1.shader' ...loading 'scripts/fijets.shader' ...loading 'scripts/firest.shader' ...loading 'scripts/flamethrower.shader' ...loading 'scripts/funnel.shader' ...loading 'scripts/gfx.shader' ...loading 'scripts/heat.shader' ...loading 'scripts/lights.shader' ...loading 'scripts/liquid.shader' ...loading 'scripts/maxx.shader' ...loading 'scripts/menu.shader' ...loading 'scripts/metal.shader' ...loading 'scripts/models.shader' ...loading 'scripts/netest.shader' ...loading 'scripts/oldwolf.shader' ...loading 'scripts/organics.shader' ...loading 'scripts/particle.shader' ...loading 'scripts/q3view.shader' ...loading 'scripts/sfx.shader' ...loading 'scripts/signs.shader' ...loading 'scripts/skin.shader' ...loading 'scripts/sky.shader' ...loading 'scripts/solo.shader' ...loading 'scripts/surfaces.shader' ...loading 'scripts/terrain.shader' ...loading 'scripts/test.shader' ...loading 'scripts/twiltb.shader' ...loading 'scripts/twiltb2.shader' ...loading 'scripts/ui.shader' ...loading 'scripts/ui_hud.shader' ...loading 'scripts/ui_notebook.shader' ...loading 'scripts/ui_wolf.shader' ...loading 'scripts/viewflames.shader' ...loading 'scripts/walls.shader' ...loading 'scripts/z_light.shader' ----- finished R_Init ----- Sys_LoadDll(/mnt/shares/games/wolfenstein/main/uii386.so)... ok Sys_LoadDll(ui) found **vmMain** at 0x4f748778 Sys_LoadDll(ui) succeeded! Parsing menu file:ui/main.menu r_rmse of 0.000000 has saved 276kb Parsing menu file:ui/setup.menu Parsing menu file:ui/controls.menu Parsing menu file:ui/cdkey.menu Parsing menu file:ui/system.menu Parsing menu file:ui/options.menu Parsing menu file:ui/credit.menu r_rmse of 0.000000 has saved 468kb r_rmse of 0.000000 has saved 516kb r_rmse of 0.000000 has saved 528kb Parsing menu file:ui/connect.menu Parsing menu file:ui/quit.menu Parsing menu file:ui/vid_restart.menu Parsing menu file:ui/snd_restart.menu Parsing menu file:ui/rec_restart.menu Parsing menu file:ui/default.menu Parsing menu file:ui/error.menu Parsing menu file:ui/serverinfo.menu Parsing menu file:ui/quitcredit.menu Parsing menu file:ui/resetscore.menu Parsing menu file:ui/buy_pop.menu Parsing menu file:ui/multiplayer_pop.menu Parsing menu file:ui/play.menu Parsing menu file:ui/load.menu Parsing menu file:ui/mods.menu Parsing menu file:ui/briefing.menu UI menu load time = 1294 milli seconds Parsing menu file:ui/ingame.menu Parsing menu file:ui/ingame_controls.menu Parsing menu file:ui/ingame_options.menu Parsing menu file:ui/ingame_system.menu Parsing menu file:ui/ingame_leave.menu Parsing menu file:ui/ingame_player.menu Parsing menu file:ui/ingame_load.menu Parsing menu file:ui/ingame_save.menu Parsing menu file:ui/in_vid_restart.menu Parsing menu file:ui/in_snd_restart.menu Parsing menu file:ui/in_rec_restart.menu Parsing menu file:ui/notebook.menu Parsing menu file:ui/clipboard.menu Parsing menu file:ui/bookz.menu Parsing menu file:ui/bookv.menu Parsing menu file:ui/bookp.menu Parsing menu file:ui/pregame.menu Parsing menu file:ui/test.menu Parsing menu file:ui/ingame_help.menu UI menu load time = 1260 milli seconds Sys_LoadDll(/mnt/shares/games/wolfenstein/main/cgamei386.so)... ok Sys_LoadDll(cgame) found **vmMain** at 0x5172f264 Sys_LoadDll(cgame) succeeded! LOADING... collision map LOADING... sounds ......................... Initializing Sound Scripts ...loading 'sound/scripts/cutscene1.sounds' ...loading 'sound/scripts/cutscene6.sounds' ...loading 'sound/scripts/cutscene9.sounds' ...loading 'sound/scripts/cutscene11.sounds' ...loading 'sound/scripts/cutscene14.sounds' ...loading 'sound/scripts/cutscene19.sounds' ...loading 'sound/scripts/escape1.sounds' ...loading 'sound/scripts/escape2.sounds' ...loading 'sound/scripts/tram.sounds' ...loading 'sound/scripts/village1.sounds' ...loading 'sound/scripts/crypt1.sounds' ...loading 'sound/scripts/crypt2.sounds' ...loading 'sound/scripts/church.sounds' ...loading 'sound/scripts/boss1.sounds' ...loading 'sound/scripts/forest.sounds' ...loading 'sound/scripts/rocket.sounds' ...loading 'sound/scripts/assault.sounds' ...loading 'sound/scripts/sfm.sounds' ...loading 'sound/scripts/factory.sounds' ...loading 'sound/scripts/trainyard.sounds' ...loading 'sound/scripts/swf.sounds' ...loading 'sound/scripts/norway.sounds' ...loading 'sound/scripts/xlabs.sounds' ...loading 'sound/scripts/boss2.sounds' ...loading 'sound/scripts/dam.sounds' ...loading 'sound/scripts/village2.sounds' ...loading 'sound/scripts/chateau.sounds' ...loading 'sound/scripts/dark.sounds' ...loading 'sound/scripts/castle.sounds' ...loading 'sound/scripts/end.sounds' ...loading 'sound/scripts/ai.sounds' ...loading 'sound/scripts/general.sounds' ...loading 'sound/scripts/combat.sounds' ...loading 'sound/scripts/movers.sounds' done. LOADING... graphics LOADING... maps/boss1.bsp stitched 0 LoD cracks ...loaded 7694 faces, 24 meshes, 53 trisurfs, 20 flares LOADING... game media LOADING... - textures r_rmse of 0.000000 has saved 720kb r_rmse of 0.000000 has saved 768kb r_rmse of 0.000000 has saved 780kb LOADING... - models r_rmse of 0.000000 has saved 828kb r_rmse of 0.000000 has saved 840kb LOADING... - weapons LOADING... - items LOADING... - inline models LOADING... - server models LOADING... - particles r_rmse of 0.000000 has saved 852kb LOADING... - game media done LOADING... flamechunks LOADING... clients LOADING... WolfPlayer UI menu load time = 7 milli seconds CL_InitCGame: 8.65 seconds 710 msec to draw all images Com_TouchMemory: 0 msec Received signal 11, exiting... Shutdown tty console Can anyone tell me what is this signal 11 and how do i get the game to stop crashing?! I needs my gaming therapy :-( Thax in advance for your replys, justjoe770 |
signal 11 is a segmentation fault, it occurs when an app tries to use bad memory or RAM that is not allocated to it.
Quake3 did this all the time to me, but so did anything else CPU-intensive. I haven't tried running quake3 with my new mobo/CPU/RAM, i will try that... it could be a hardware problem (second rule of tech support, blame the hardware :p) it could also be a driver problem, it would help if you posted the drivers you are using. oh, it has just ocured to me that RtCW uses the Quake3 Engine...maybe it's a problem with the engine, you may have some luck on id's website or with their tech support (if you don't get the "we don't support non-standard operating systems" answer that is) |
Im using the latest nvidia geforce linux drivers for my graphics card and the latest nvidia nforce driver for my mobo.
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Im having the same problem, starting single player, multi plays just fine. PLZ! someone help, when u buy a game, u expect to play it.
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have you installed the latest patch?
sometimes there's just sloppy code there... |
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