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Old 07-05-2004, 12:08 AM   #1
r_jensen11
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Registered: Apr 2003
Location: Minnesota, USA
Distribution: Slack 10.0 w/2.4.26
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Rediculously slow framerate in America's Army


Here's my stats for my computer:

ATI Radeon 8500 w/ 64MB
Dell Demension 4300 1.7ghz 512MB RAM
Soundblaster Live!
Slackware-10.0 with recompiled 2.4.26 kernel
fglrx-3.9.0 for XFree86 4.3

Now does anyone have any idea why I only can crank out ~4.5 max on the fireing range? I turned off nearly all of my background services (Cups, Inetd, httpd, ptal-init, kdm [switched into runlevel 3], etc) and tried running AA from XFce4. Here's what my ps -A reports:
Code:
bash-2.05b$ ps -A
  PID TTY          TIME CMD
    1 ?        00:00:04 init
    2 ?        00:00:00 keventd
    3 ?        00:00:00 ksoftirqd_CPU0
    4 ?        00:00:10 kswapd
    5 ?        00:00:00 bdflush
    6 ?        00:00:01 kupdated
    8 ?        00:00:00 kreiserfsd
   64 ?        00:00:00 syslogd
   67 ?        00:00:00 klogd
   85 ?        00:00:00 dhcpcd
  153 ?        00:00:00 khubd
 1027 ?        00:00:00 usb-storage-0
 1028 ?        00:00:00 scsi_eh_1
 1274 ?        00:00:00 crond
 1277 ?        00:00:00 sendmail
 1280 ?        00:00:00 sendmail
 1284 ?        00:00:00 acpid
 1293 ?        00:00:00 gpm
 1297 ?        00:00:00 ntpd
 1299 tty3     00:00:00 agetty
 1300 tty4     00:00:00 agetty
 1301 tty5     00:00:00 agetty
 1302 tty6     00:00:00 agetty
25370 tty1     00:00:00 agetty
25376 tty2     00:00:00 bash
25387 tty2     00:00:00 startx
25400 tty2     00:00:00 xinit
25401 ?        00:00:07 X
25407 tty2     00:00:00 sh
25408 tty2     00:00:00 sh
25411 tty2     00:00:00 sh
25413 tty2     00:00:00 xscreensaver
25415 ?        00:00:00 xfce-mcs-manage
25418 tty2     00:00:00 xfwm4
25419 tty2     00:00:00 xftaskbar4
25420 tty2     00:00:00 xfdesktop
25421 tty2     00:00:00 xfcalendar
25423 tty2     00:00:00 xfce4-panel
25455 tty2     00:00:00 gaim
25457 tty2     00:00:00 run-mozilla.sh
25463 tty2     00:00:09 firefox-bin
25465 tty2     00:00:00 firefox-bin
25466 tty2     00:00:00 firefox-bin
25467 tty2     00:00:00 firefox-bin
25474 tty2     00:00:00 xterm
25476 pts/0    00:00:00 bash
25477 pts/0    00:00:00 ps
Now I honestly don't think that gaim was sucking up all of my system's resources, and I didn't have firefox running until after I closed AA. Any suggestions? Can I compile AA so that it runs better for my system, or am I stuck with what I have?

Edit: I got it up to ~7.7fps at the same spot (Fireing range, when you're in the hole ready to shoot) using fluxbox. Come on, now, it's not even like I'm testing it in the chasm from Moutain Pass, and it runs tolerably on Windows...

Last edited by r_jensen11; 07-05-2004 at 12:16 AM.
 
Old 07-05-2004, 12:30 AM   #2
LavaDevil94
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Can you post the output of glxinfo?
 
Old 07-05-2004, 12:38 PM   #3
r_jensen11
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Registered: Apr 2003
Location: Minnesota, USA
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Original Poster
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glxinfo:
Code:
rob@4300:~$ glxinfo
name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
    GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
    GLX_EXT_import_context, GLX_SGI_make_current_read, GLX_SGIS_multisample
client glx vendor string: ATI
client glx version string: 1.3
client glx extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_ATI_pixel_format_float,
    GLX_ATI_render_texture
GLX extensions:
    GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
    GLX_EXT_import_context
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: RADEON 8500 DDR Generic
OpenGL version string: 1.3 (X4.3.0-3.9.0)
OpenGL extensions:
    GL_ARB_multitexture, GL_EXT_texture_env_add, GL_EXT_compiled_vertex_array,
    GL_S3_s3tc, GL_ARB_occlusion_query, GL_ARB_point_parameters,
    GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
    GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
    GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
    GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,
    GL_ARB_transpose_matrix, GL_ARB_vertex_blend, GL_ARB_vertex_buffer_object,
    GL_ARB_vertex_program, GL_ARB_window_pos, GL_ATI_element_array,
    GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader, GL_ATI_map_object_buffer,
    GL_ATI_pn_triangles, GL_ATI_texture_env_combine3,
    GL_ATI_texture_mirror_once, GL_ATI_vertex_array_object,
    GL_ATI_vertex_attrib_array_object, GL_ATI_vertex_streams,
    GL_ATIX_texture_env_combine3, GL_ATIX_texture_env_route,
    GL_ATIX_vertex_shader_output_point_size, GL_EXT_abgr, GL_EXT_bgra,
    GL_EXT_blend_color, GL_EXT_blend_func_separate, GL_EXT_blend_minmax,
    GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,
    GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
    GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_rescale_normal,
    GL_EXT_secondary_color, GL_EXT_separate_specular_color,
    GL_EXT_stencil_wrap, GL_EXT_texgen_reflection, GL_EXT_texture3D,
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine,
    GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
    GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
    GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_vertex_array,
    GL_EXT_vertex_shader, GL_HP_occlusion_test, GL_NV_texgen_reflection,
    GL_NV_blend_square, GL_NV_occlusion_query, GL_SGI_color_matrix,
    GL_SGIS_texture_edge_clamp, GL_SGIS_texture_border_clamp,
    GL_SGIS_texture_lod, GL_SGIS_generate_mipmap, GL_SGIS_multitexture,
    GL_SUN_multi_draw_arrays
glu version: 1.3
glu extensions:
    GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

   visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
 id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------
0x23 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  1 0 Slow
0x24 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  1 0 Slow
0x25 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  0 16 16 16 16  1 0 Slow
0x26 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  0 16 16 16 16  1 0 Slow
0x27 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  1 0 None
0x28 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  1 0 None
0x29 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  0  0  0  0  0  1 0 None
0x2a 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  0  0  0  0  0  1 0 None
0x2b 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  1 0 Slow
0x2c 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  1 0 Slow
0x2d 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  0 16 16 16 16  1 0 Slow
0x2e 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  0 16 16 16 16  1 0 Slow
0x2f 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  1 0 None
0x30 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  1 0 None
0x31 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  0  0  0  0  0  1 0 None
0x32 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  0  0  0  0  0  1 0 None
fglrxinfo:
Code:
rob@4300:~$ fglrxinfo
display: :0.0  screen: 0
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: RADEON 8500 DDR Generic
OpenGL version string: 1.3 (X4.3.0-3.9.0)
glxgears:
Code:
rob@4300:~$ glxgears
9787 frames in 5.0 seconds = 1957.400 FPS
8679 frames in 5.0 seconds = 1735.800 FPS
8521 frames in 5.0 seconds = 1704.200 FPS
10520 frames in 5.0 seconds = 2104.000 FPS
9860 frames in 5.0 seconds = 1972.000 FPS
10681 frames in 5.0 seconds = 2136.200 FPS
10705 frames in 5.0 seconds = 2141.000 FPS
fgl_rxgears:
Code:
rob@4300:~$ fgl_glxgears
1503 frames in 5.0 seconds = 300.600 FPS
1563 frames in 5.0 seconds = 312.600 FPS
1104 frames in 5.0 seconds = 220.800 FPS
1430 frames in 5.0 seconds = 286.000 FPS
1611 frames in 5.0 seconds = 322.200 FPS
1600 frames in 5.0 seconds = 320.000 FPS
 
Old 07-05-2004, 01:00 PM   #4
motub
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Looks rather like something about the game itself, then... nothing looks out of the ordinary there.

Do you see the same problem with other OpenGL games?
 
Old 07-05-2004, 01:20 PM   #5
Hammett
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I had the same problems with my old Radeon 9500. It seems the game does not like radeon at all and it sucks with them.
I installed a nvidia card, and now runs smoothly
 
Old 07-05-2004, 01:28 PM   #6
r_jensen11
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Registered: Apr 2003
Location: Minnesota, USA
Distribution: Slack 10.0 w/2.4.26
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Original Poster
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Quote:
Originally posted by motub
Looks rather like something about the game itself, then... nothing looks out of the ordinary there.

Do you see the same problem with other OpenGL games?
UT2k4 demo is kind of slow, but I attribute that to my computer's age. I get around 20fps on outdoor maps for that game with most of the details scaled down, so I guess it must be America's Army.
 
Old 07-05-2004, 04:20 PM   #7
proudclod
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Registered: May 2004
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Try the 3.2.5 drivers, the forums at rage3d.com have help on installing them.

For some reason, these seem to work much better with unreal 2 engine games, so americas army and ut2k3/4 work just as well as in windows.
 
Old 07-06-2004, 09:38 AM   #8
trey85stang
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Registered: Sep 2003
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i have the same problem with a Radeon 9000 w/ 128mb of ram... however same machine with an cheap geforce card (mx200 w/ 32mb) run at 30+ fps all day long.

however the radeon likes Quake3 engine games better, ET RTCW and hopefully doom3 better than the old nvidia card
 
  


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