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ATI Radeon 8500 w/ 64MB
Dell Demension 4300 1.7ghz 512MB RAM
Soundblaster Live!
Slackware-10.0 with recompiled 2.4.26 kernel
fglrx-3.9.0 for XFree86 4.3
Now does anyone have any idea why I only can crank out ~4.5 max on the fireing range? I turned off nearly all of my background services (Cups, Inetd, httpd, ptal-init, kdm [switched into runlevel 3], etc) and tried running AA from XFce4. Here's what my ps -A reports:
Now I honestly don't think that gaim was sucking up all of my system's resources, and I didn't have firefox running until after I closed AA. Any suggestions? Can I compile AA so that it runs better for my system, or am I stuck with what I have?
Edit: I got it up to ~7.7fps at the same spot (Fireing range, when you're in the hole ready to shoot) using fluxbox. Come on, now, it's not even like I'm testing it in the chasm from Moutain Pass, and it runs tolerably on Windows...
Last edited by r_jensen11; 07-05-2004 at 12:16 AM.
I had the same problems with my old Radeon 9500. It seems the game does not like radeon at all and it sucks with them.
I installed a nvidia card, and now runs smoothly
Originally posted by motub Looks rather like something about the game itself, then... nothing looks out of the ordinary there.
Do you see the same problem with other OpenGL games?
UT2k4 demo is kind of slow, but I attribute that to my computer's age. I get around 20fps on outdoor maps for that game with most of the details scaled down, so I guess it must be America's Army.
i have the same problem with a Radeon 9000 w/ 128mb of ram... however same machine with an cheap geforce card (mx200 w/ 32mb) run at 30+ fps all day long.
however the radeon likes Quake3 engine games better, ET RTCW and hopefully doom3 better than the old nvidia card
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