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Old 01-27-2004, 02:52 PM   #1
thanat0s
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Registered: Aug 2003
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Question OpenGL problems with Quake3 Arena


After a few hours of struggle I have ran into a problem I can't manage to overcome. I have installed Quake3 arena via RPM (quake3-1.31-fr1.i386.rpm) I used my copy of the game to move the file pak0.pk3 to my /usr/games/quake3 and /usr/games/quake3/baseq3 directories as directed. No it seems the game is having a problem starting up... I type quake3 from a console and it seems to load the screen flashes black as if it's about to start and then a message:

Q3 1.31 linux-i386 Dec 17 2001
----- FS_Startup -----
Current search path:
/home/thanat0s/.q3a/baseq3
/usr/games/quake3/baseq3/pak5.pk3 (7 files)
/usr/games/quake3/baseq3/pak4.pk3 (272 files)
/usr/games/quake3/baseq3/pak3.pk3 (4 files)
/usr/games/quake3/baseq3/pak2.pk3 (148 files)
/usr/games/quake3/baseq3/pak1.pk3 (26 files)
/usr/games/quake3/baseq3/pak0.pk3 (3539 files)
/usr/games/quake3/baseq3
./quake3.x86/baseq3

----------------------
3996 files in pk3 files
execing default.cfg
couldn't exec q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
Joystick is not active.
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so: Initializing OpenGL display
...setting mode 3: 640 480
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 1024x768
Using 8/8/8 Color bits, 16 depth, 0 stencil display.
Xlib: extension "XFree86-DRI" missing on display ":0.0".
GL_RENDERER: Mesa GLX Indirect


***********************************************************
You are using software Mesa (no hardware acceleration)!
Driver DLL used: libGL.so
If this is intentional, add
"+set r_allowSoftwareGL 1"
to the command line when starting the game.
***********************************************************
...WARNING: could not set the given mode (3)
...loading libMesaVoodooGL.so: QGL_Init: Can't load libMesaVoodooGL.so from /etc/ld.so.conf or current dir: /usr/games/quake3/libMesaVoodooGL.so: cannot open shared object file: No such file or directory
failed
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
----- CL_Shutdown -----
-----------------------
Sys_Error: GLimp_Init() - could not load OpenGL subsystem

I've looked around for similar errors and reports but unfortunately most are in foreign languages and of little help to me. Has anyone experienced similar problems? Any fixes out that may be of some help? I'll provide any further information necessary to help give insight.

Thanks for all of your efforts....
 
Old 01-27-2004, 05:43 PM   #2
LavaDevil94
LQ Guru
 
Registered: Jul 2003
Distribution: Gentoo 2004.2: Who needs exmmpkg when you have emerge?
Posts: 1,795

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do you have opengl enabled? whats your video card? you can find out if you have opengl enabled by:
type glxinfo, hit enter, and look for a line in the output that says
Direct Rendering: X
where X is Yes or No. if its no, that would explain your problem.
 
Old 01-28-2004, 08:53 AM   #3
thanat0s
LQ Newbie
 
Registered: Aug 2003
Posts: 7

Original Poster
Rep: Reputation: 0
Thanks for your reply...

I have a rage mobility M3 AGP 2x video card....
Now, i followed your instructions and you were right...
'DIRECT RENDERING : No'
At the risk of sounding braindead... how can i enable it?


Thanks again for your help
 
Old 01-28-2004, 12:42 PM   #4
LavaDevil94
LQ Guru
 
Registered: Jul 2003
Distribution: Gentoo 2004.2: Who needs exmmpkg when you have emerge?
Posts: 1,795

Rep: Reputation: 47
i dont know offhand, but heres some links:
http://icculus.org/lgfaq
http://dri.sourceforge.net
 
  


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