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Old 06-12-2009, 12:20 AM   #1
LQ Newbie
Registered: Jun 2009
Distribution: Linux mint 6
Posts: 24

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Unhappy Nexuiz won't Load.

I love my first person shooters, and though nexuiz would be a good one to play, instead of going to windows, and playing halo.

So. I am using Linux mint 6, and used the synaptic package manager installed nexuiz.

Whenever I try and boot it, it says "loading" and 1.5 seconds after that it closes!
Old 06-12-2009, 10:46 AM   #2
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Please launch the game through the console and post any error messages you might get, that would help to determine what the problem is.
Old 06-15-2009, 02:07 AM   #3
LQ Newbie
Registered: Jun 2009
Distribution: Linux mint 6
Posts: 24

Original Poster
Rep: Reputation: 15
erm, how do I launch the game through terminal?
sorry for the inconvenience...
Old 06-16-2009, 03:58 PM   #4
LQ Newbie
Registered: Jun 2009
Distribution: Linux mint 6
Posts: 24

Original Poster
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okay, i launched the game through terminal and it replied

james@james-laptop ~ $ nexuiz
Nexuiz Linux 08:21:26 Jun  6 2008
Trying to load library... "" - loaded.
Added packfile /usr/share/games/nexuiz/data/data.pk3 (4066 files)
Added packfile /usr/share/games/nexuiz/data/music.pk3 (10 files)
Trying to load library... "" - loaded.
Failed to init SDL joystick subsystem: 
Trying to load library... "" - loaded.
Trying to load library... "" - loaded.
Trying to load library... "" - loaded.
Trying to load library... "" - failed.
execing quake.rc
execing default.cfg
execing physicsQBR.cfg
execing newhook.cfg
execing weapons.cfg
execing normal.cfg
execing config.cfg
execing config_update.cfg
couldn't exec data/campaign.cfg
couldn't exec autoexec.cfg
Initializing Video Mode: fullscreen 1024x768x32x60hz
Linked against SDL version 1.2.12
Using SDL library version 1.2.12
GL_VERSION: 2.1.2 NVIDIA 177.82
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 
0 SDL joystick(s) found:
Trying to load library... "" - loaded.
Trying to load library... "" - loaded.
Draw_CachePic: failed to load gfx/complete
Draw_CachePic: failed to load gfx/inter
Shader 'textures/Reaptxt/sun' already defined
S_Startup: initializing sound output format: 48000Hz, 16 bit, 2 channels...
Wanted audio Specification:
	Channels  : 2
	Format    : 0x8010
	Frequency : 48000
	Samples   : 4096
ALSA lib pcm_pulse.c:625:(pulse_prepare) PulseAudio: Unable to create stream: Invalid argument

E: stream.c: Assertion 's' failed at pulse/stream.c:971, function pa_stream_drain(). Aborting.
if anybody could tell me what is wrong...

Last edited by RLU491412; 06-21-2009 at 05:55 AM. Reason: because.


gaming, nexuiz

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