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Old 07-25-2007, 10:16 AM   #1
hulf_slo
LQ Newbie
 
Registered: Jul 2003
Location: Maribor Slovenija
Distribution: Slackware
Posts: 24

Rep: Reputation: 15
Morrowind ES3 cant run....


Hi,
I installed morrowind ES3 and cant run it neither with cedega 6.0 or wine. I have the latest drivers for my nvidia:
GeForce Go 6100/PCI/SSE2/3DNOW!
OpenGL version string: 1.2 (2.1.1 NVIDIA 100.14.11)
,latest updates for xorg,cedega and wine (current).
Now when I run the game with cedega I get following error:

X Error of failed request: BadImplementation (server does not implement operati on)
Major opcode of failed request: 129 (MIT-SHM)
Minor opcode of failed request: 5 (X_ShmCreatePixmap)
Serial number of failed request: 187
Current serial number in output stream: 189
X Error of failed request: BadImplementation (server does not implement operati on)
Major opcode of failed request: 129 (MIT-SHM)
Minor opcode of failed request: 5 (X_ShmCreatePixmap)
Serial number of failed request: 194
Current serial number in output stream: 199
X Error of failed request: BadImplementation (server does not implement operati on)
Major opcode of failed request: 129 (MIT-SHM)
Minor opcode of failed request: 5 (X_ShmCreatePixmap)
Serial number of failed request: 200
Current serial number in output stream: 203
X Error of failed request: BadDrawable (invalid Pixmap or Window parameter)
Major opcode of failed request: 62 (X_CopyArea)
Resource id in failed request: 0x440001c
Serial number of failed request: 222
Current serial number in output stream:


with wine:
The error that popes up in a window is:
"Render creation error: unknown stencil mode format"
and the error in console is:

err:d3d:IWineD3DImpl_IsGLXFBConfigCompatibleWithRenderFmt unsupported format WINED3DFMT_X4R4G4B4
err:d3d:IWineD3DImpl_IsGLXFBConfigCompatibleWithRenderFmt unsupported format WINED3DFMT_X4R4G4B4
err:d3d:IWineD3DImpl_IsGLXFBConfigCompatibleWithRenderFmt unsupported format WINED3DFMT_X4R4G4B4


I used default settings for ES3 in cedega and options described in winehq for wine. I tryed it with a NOCD crack and without...although the game works on another PC from the same insallation/NOCD-crack.

EDIT
There is another thing. I use XGL and it works great. Consequently the games should work ok to?...Anyway...ill post glxinfo

name of display: :0.0
display: :0 screen: 0
direct rendering: No
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_OML_swap_method,
GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_hyperpipe,
GLX_SGIX_swap_barrier, GLX_SGIX_fbconfig
client glx vendor string: NVIDIA Corporation
client glx version string: 1.4
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGI_swap_control, GLX_NV_float_buffer, GLX_ARB_fbconfig_float,
GLX_EXT_fbconfig_packed_float, GLX_EXT_texture_from_pixmap,
GLX_EXT_framebuffer_sRGB
GLX extensions:
GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_SGIX_fbconfig,
GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce Go 6100/PCI/SSE2/3DNOW!
OpenGL version string: 1.2 (2.1.1 NVIDIA 100.14.11)
OpenGL extensions:
GL_ARB_depth_texture, GL_ARB_imaging, GL_ARB_multitexture,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow,
GL_ARB_texture_border_clamp, GL_ARB_texture_cube_map,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,
GL_ARB_window_pos, GL_ARB_texture_non_power_of_two, GL_ARB_vertex_program,
GL_ARB_fragment_program, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
GL_EXT_packed_pixels, GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap,
GL_EXT_texture3D, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_lod,
GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_vertex_array,
GL_ATI_texture_mirror_once, GL_IBM_texture_mirrored_repeat,
GL_NV_blend_square, GL_NV_texgen_reflection, GL_NV_texture_rectangle,
GL_NV_texture_env_combine4, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod,
GL_SGIX_depth_texture, GL_SGIX_shadow
glu version: 1.3
glu extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x2c 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 98441 3106162 None
0x2d 24 tc 0 32 0 r . . 8 8 8 8 0 0 0 0 0 0 0 757102689 1953397107 None
0x2e 32 tc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 796029813 792358505 Ncon
0x2f 32 tc 0 32 0 r . . 8 8 8 8 0 0 0 0 0 0 0 1949182522 892549937 Ncon



Thanks for any help,and

HAVE A NICE DAY

Last edited by hulf_slo; 07-26-2007 at 03:44 AM.
 
  


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