Ok, me and this guy (both Gentoo users) are wanting to work on building a MMO*. We have a decent idea of what we want in it, where we want it to go, and what kind of features we want in it. Problem is, we need help.
*******************************************************
Genadu:
####################
# #
#Graphics and World#
# #
####################
Currently we are planning on a 3 world system (one fantasy-style/midievil, one modern, one futuristic) that will seem like a virtual world.
3D. This whole game will be 3D hopefully. We plan on starting with a 2d system to get some of the basics to work (communications, some skills, ect.), and then moving on to the 3D.
One thing we want to do with this is make it where it will work on older systems, but yet be capable of "WOW. Linux can do THAT?!?!" kind of responce, yet be able to work on older systems using diffrent settings.
####################
# #
#Character Creation#
# #
####################
Detailed character creation. This will hopefully be an ongoing job, so that a player could create as diffrent a person as they want. This may be subject to change in some stances, but thats one thing about developing. Ideas may not be used for various reasons.
##################
# #
# Combat #
# #
##################
Factions. Each player will be given the choice to join a faction of their choice and, if they want to, fight along side them in battle, along with other bonuses that have yet to be discussed.
A good, 3 dimentional combat system including, but not limited to: Hand-to-hand fighting, FPS-style combat, along with vehicles ranging from tanks to 'mechs. Current plans with the combat system include running up and climbing walls, weapon combinations (attaching a grenade to a rocket, for instance), and skill sets to give the player something to work towards, but while keeping the personal experiance in the equation (a steadier hand with a sniper rifle may help, but it won't help for figuring the drop on the bullet)
Large-scale battles. Ideally, there will be large battlefields that each faction can fight over, allowing players, NPCs, and vehicles to wage large-scale assaults and battles against each other and their respective strongholds and cities.
################
# #
# Social Life #
# #
################
Player-owned housing, jobs, and bussnesses. Each player will be allowed to own an apartment if they can afford it, a buissness (bars, shooting ranges, you name it), and will be given the choice to work a job for money (these could range from working for another player, to working for a NPC)
Large, open cities. We are hoping to build large, spacious cities and towns for players to reside in away from the combat, and give them places they can talk, relax, and, if they wish, commit crimes (there will be a police system that will help keep this down so people can enjoy themselves, and add an element of suspence to the player's choosen proffesion)
###################
# #
# Communications #
# #
###################
There will be a large-scale chat system (whats a game without a good communication system?), but how to handle this has not been discussed currently to much length. Looking like we will use an IRC-style (or IRC itself) for this, simply for ease of use.
******************************************************
Things we are hoping for:
Infinte skill increases. This doesn't mean you will be able to easily gain skills until you are godly. Experiance will be on a sliding scale: The higher the level the harder to level. This will let people who play alot become powerful, but those who just talk and mess around will be weak.
Skill degredation. If you don't log on, you're character will grow weaker unless you lock the character. This will not mean you will log off, log back in a month later, and all your skills are set to 0, but you may with, say, marksmanship, drop to 50.
VoiP communications. Players will be allowed to speak in the cities, battlefields, and anywhere they with without using a 3rd party application like Teamspeak. We are hoping to also include a person-2-person calling system in-game.
Open Chat. We are looking at a irc-style chat system, which we may include the ability to log into from an outside source to let people chat with others in the game (say you use an old laptop, and you cann't log into the game, you can still say hello to your friends)
Player Created worlds. This would allow players to add on their own worlds, meaning there could possibly be an infinte number of places to visit, things to see and do.
peer2peer servers. We want to use one main server to "phone home" to, then allow the other severs to handle downloads (this will be a bittorrent-style system. Seems like a good use of anyone who decides to play and runs dial-up), areas (good for dsl/cable users), and maybe more.
------------------------------------------------------
Like I said, this is still in the design phase, so everything isn't decided upon yet. We would like some people who would want to join who are good with:
Networks and p2p systems
programming (language isn't decided upon, but its looking like it will use C/C++, or maybe multiple. That is undecided and we need people with experiance with this kind of thing)
Graphical artist who are good with 3D modeling
OpenGL
Sound systems
there are probably more I have forgotten, but if you wish to join, pm me with your sourceforge sn and some qualifications (would like some examples of work, too. Quality is a key in this
). I'll change this post as needed, and when there is more info on the site, I'll simply redirect to the Sourceforge project page to info.
p.s. If a mod needs to move this, alright. I didn't know of a better place to post this.