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Old 03-17-2008, 08:26 PM   #1
sirius57
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Distribution: puppy linux, suse 10.0, opensuse 11.3, 12.1, mythdora, opensuse 13.1, opensuse tumbleweed
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installed the doom vavoom package, can not get to run


I installed the vavoom doom package of doom, heretic, hexen and strife. It will download the necessary files, but will not run. I found where the files are installed. There is a file called 'basepak.pk3' that looks like a zip file but is a file folder. Could that be why it will not run? Using suse 10.3 32 bit os.
 
Old 03-18-2008, 11:12 PM   #2
bhert
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basepak.pk3 is part of the program.

after installation of vavoom, there will be a .vavoom dir in your home directory. What I did was put my doom.wad in that directory and then execute:
Code:
vavoom -iwaddir /home/asgard/.vavoom -doom.wad -opengl
Substitute my home dir for yours of course.

OpenGL works also as shown at the end of the line above.


-bhert

Last edited by bhert; 03-18-2008 at 11:17 PM.
 
Old 03-19-2008, 09:37 PM   #3
sirius57
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I checked the hidden .vavoom folder in my home directory and I have a doom1.wad file there. I have this crash.txt file:
(nil)
(nil)
(nil)
(nil)
(nil)
(nil)
(nil)
(nil)
(nil)
(nil)
(nil)
(nil)
(nil)
(nil)
(nil)
(nil)
(nil)
(nil)
(nil)
(nil)
(nil)
(nil)
(nil)
(nil)
(nil)
(nil)
(nil)
(nil)
(nil)
(nil)
(nil)
(nil)
(nil)
(nil)
(nil)
(nil)
(nil)
0x804db51
0x404ddea0
0x81b8773
I tried to run it in a terminal and it still crashes.
 
Old 03-31-2008, 12:52 PM   #4
bhert
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Is the wad file in lower case? When I moved the wad file into the .vavoom folder, it was in upper case so I had to change it to lower case. If it doesn't help, try another wad file like doom2. It is the legit wad file from the doom cds right?

Hope that helps

-bhert
 
Old 06-24-2008, 04:14 AM   #5
Galaxy_Stranger
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asdfasf

A .pk3 file is just a compressed storage file just like a .zip. You can open it with Winzip. I imagine that gzip will work fine too, though I've never had to try.

.wad files are where the games static resources are stored - sprites, maps, sounds, etc. The doom1.wad file sounds like the Doom 1 demo .wad. Up until recently, most DooM ports didn't like the demo versions. I don't really think this is much of a problem anymore. It's probably there because only the demos are legally distributable.

The .wad itself is likely not the problem. Like bhert suggested, make sure the path to your .wad file is correct. I would try the vavoom site forums for help.

Have you tried ZDoom?
 
  


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